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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Taking Sound Design Concepts to Project Planning a

August 30, 2016, 09:31 AM

http://designingsound.org/2016/08/taking-sound-des...

From Design to realisation.  Sound Design concepts should exist throughout.  Photo: Pexels Sound design in VR presents any practising professional with a remarkable array of challenges as they begin, work through, and reflect on any VR projects that they work on.  As designingsound.org is focussing on Pure Sound Design in the month of August, I […]

Accessible Gameplay for Blind and Sighted Players

August 29, 2016, 09:16 AM

http://designingsound.org/2016/08/accessible-gamep...

With this month’s theme of Pure Sound Design, there is no better time than now to talk to the creators of blind-accessible games that communicate their gameplay and stories through audio. However, must these experiences contain only audio? Per Anders Östblad—a Lecturer in Media Arts, Aesthetics and Narration at his alma-mater, The University of Skövde—doesn’t think so […]

RØDE Microphones unveils upgrades

August 29, 2016, 09:16 AM

http://www.redsharknews.com/audio/item/3728-rde-mi...

Australia’s RØDE Microphones has provided some decent upgrades to its range, with a major overhaul of the Stereo VideoMic Pro heading the list. Roderode microphonesStereo VideoMic ProRycote Lyreshotgun micsDSLR Audio

Sunday Sound Thought 35 – Room for the Imaginati

August 28, 2016, 03:58 PM

http://designingsound.org/2016/08/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… We’ve probably all heard some variation on the adage that “very few […]

Bates Motel’s Emmy-nominated composer Chris Baco

August 26, 2016, 04:10 PM

http://postperspective.com/bates-motels-emmy-nomin...

By Jennifer Walden The creators of A&E’s Bates Motel series have proven that it is possible to successfully rework a classic film for the small screen. The series, returning for Season 5 in 2017, is a contemporary prequel to Alfred Hitchcock’s Psycho. It tells the story of how a young Norman Bates becomes the Norman Bates of film legend. Continue reading →August 26, 2016

Where Sound meets Imagination

August 26, 2016, 08:44 AM

http://designingsound.org/2016/08/where-sound-meet...

Image by Arupinum Ever since I was a kid I’ve been fascinated by those short stories hidden in small 45rpm vinyl records. I remember Alladin, written by Doris Miller, and nicely reworked to wake up the imagination of the listener. Alladin, together with other old records, they were usually piled up somewhere at home, and nobody would care […]

The Best Microphones for Sit-Down Interviews

August 26, 2016, 04:42 AM

http://www.premiumbeat.com/blog/best-microphones-f...

Shooting a documentary or corporate video? These shotguns and lavs are some of the best microphones for capturing sit-down interviews.

Audiologic and AUDAC to part ways

August 26, 2016, 04:40 AM

http://www.audiomediainternational.com/business/au...

Professional audio-visual equipment provider Audiologic has announced that it is to conclude its arrangement with audio solutions brand AUDAC (whose portfolio includes Caymon and Procab accessories) effective October 1 2016.

How to Use Anime Studio’s Curve Profile Tool In

August 25, 2016, 05:02 PM

https://www.digimediapros.com/how-to-use-anime-stu...

The Curve Profile tool is a very powerful feature in Anime Studio which allows you to create and animate complex shapes quickly. In this article by Victor Paredes, he shows you how to do it in 7 seconds!

Composer Harry Gregson-Williams to keynote Product

August 25, 2016, 09:17 AM

http://postperspective.com/composer-harry-gregson-...

Golden Globe-, Grammy- and BAFTA-nominated composer Harry Gregson-Williams will keynote the two-day Production Music Conference (PMC), which takes place over two days in October in Santa Monica. In addition to playing clips from some of his films, including The Martian and the Shrek franchise, Gregson-Williams will discuss the creative process, Continue reading →August 25, 2016

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