It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 25, 2016, 09:17 AM
http://designingsound.org/2016/08/a-few-places-for...
Picture by T. Rider This article is intended as a small reflection about the place of recorded sounds in three artistic domains that use it as a working material: film sound, concrete music and sound arts related to the soundscape approach. Recorded sound is analyzed here over two main aspects: causality and context. Hopefully, these […]
August 24, 2016, 12:15 PM
http://collider.com/blade-runner-2-composer-johann...
When Blade Runner 2 rolls around, it’ll certainly be a high profile sequel, but director Denis Villeneuve is keeping it “all in the family” when it comes to the behind-the-scenes team. When Villeneuve first signed on we learned he was bringing his Prisoners and Sicario cinematographer Roger Deakins into the fold, marking an unbelievably exciting prospect for one of the best directors of photography working today. And now we’ve learned that Villeneuve is adding another Sicario veteran to ...
August 23, 2016, 05:24 PM
http://www.broadcastbeat.com/sound-devices-scores-...
ALBERTA, CANADA, AUGUST 23, 2016 — Production Sound Mixer David Husby has had a decade filled with big-name projects, notably X-Men: The Last Stand, Rise of the Planet of the Apes, Tomorrowland, The A-Team, Tooth Fairy, and The Big Year. More recently, he has worked on Star Trek Beyond, Deadpool, and The Solutrean, an upcoming ...
August 23, 2016, 05:23 PM
http://www.creativeplanetnetwork.com/news/post/ins...
Stranger Things supervising sound editor Brad North and sound designer Craig Henighan speak to A Sound Effect about how they created the retro, otherworldly sound of Netflix's hit supernatural show.
August 23, 2016, 09:41 AM
http://designingsound.org/2016/08/gamesoundcon-rel...
For the past few years GameSoundCon has been conducting a survey on the state of the game audio industry. The survey collects valuable data such as compensation, work and environment, contract terms, use of live musicians & middleware, and education. The results are in and the survey has been released! If you’re working in the game […]
August 23, 2016, 09:41 AM
http://www.redsharknews.com/audio/item/3712-redsha...
RedShark Review: The DPA 4017B, a short shotgun mic aimed at high-end video and film production. DPADPA Microphonesshotgun micsAudiomicsMicrophones
August 21, 2016, 12:16 PM
http://designingsound.org/2016/08/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I understand where people are coming from with this term, but I […]
August 19, 2016, 05:27 AM
http://designingsound.org/2016/08/visual-disabilit...
Picture by mtmmonline Technical and artistic achievements in entertainment are becoming greater and greater every day but not everyone is able to take full advantage of it. According to the WHO, in 2014, 285 million people are visually-impaired worldwide and, as for other disabilities, it is extremely important, from a human standpoint, to take advantages […]
August 17, 2016, 09:02 AM
http://designingsound.org/2016/08/audio-experience...
Pure sound design, or the idea of designing without visuals or reference, is a unique experience facing many designers both professionally and personally. Sometimes we take on the challenge of pure sound design because we feel it will better ourselves or the pipelines that we create. Other times, it is sprung upon us, forcing us […]
August 17, 2016, 09:02 AM
http://www.redsharknews.com/audio/item/3698-10-mic...
We’ve had an exclusive first look at a new case study microphone manufacturer DPA has produced about UK game developer Codemasters' use of their mics. And the attention to detail is astonishing. VideogamesCarsCodemastersAudioDPAMicrophonesmicsWRC
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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