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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

From Audio to Executive Producer – An Interview

August 10, 2016, 09:11 AM

http://designingsound.org/2016/08/from-audio-to-ex...

Guest Contribution by Victor Zottman Marcelo Goedert is an audio producer specialized in radio and advertisement productions, who is now working as an executive producer for motion pictures. Recently, he has produced the Brazilian feature film, Uma Loucura de Mulher. In addition, Marcelo has studied both Communication and Business Management at a Masters level at […]

VR Audio Interview Featured on Designing Sound

August 9, 2016, 04:49 PM

http://www.prosoundeffects.com/blog/vr-audio-inter...

Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 ... The post VR Audio Interview Featured on Designing Sound appeared first on Pro Sound Effects Library.

VR Audio: Trends and Challenges of Pioneering a Ne

August 9, 2016, 05:21 AM

http://designingsound.org/2016/08/vr-audio-trends-...

  Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out or agreed upon. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video […]

Suicide Squad Composer Steven Price on Joker, Baby

August 8, 2016, 12:12 PM

http://collider.com/suicide-squad-steven-price-bab...

When you think of the life of a film composer, one doesn’t necessarily jump straight to an Oscar win. John Williams had a bevy of TV credits before winning his first Oscar for Fiddler on the Roof, and despite a whopping 13 nominations, the prolific Thomas Newman has still yet to take home a gold statue of his own.

Sunday Sound Thought 32 – The Minimalist Sound o

August 7, 2016, 12:32 PM

http://designingsound.org/2016/08/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I recently started watching through Samurai Jack again, and the minimalist approach […]

New SFX Libraries: June and July Recap

August 5, 2016, 12:13 PM

http://designingsound.org/2016/08/new-sfx-librarie...

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated.   Everyone needs a vacation, and since I took mine last month, […]

Chicago Ambisonics Library with Virtual Mic Softwa

August 4, 2016, 12:24 PM

http://www.prosoundeffects.com/blog/chicago-ambiso...

Urban ambience recordings with sound effects software offer sound editors unparalleled flexibility and realism. The latest library from Pro Sound Effects – Chicago Ambisonics – is available now! Featuring over 3 hours (14GB) of immersive city ambiences in B-format, the Chicago Ambisonics library includes software allowing sound editors and mixers to point “virtual microphones” in ... The post Chicago Ambisonics Library with Virtual Mic Software Provides Endless Control appeared...

Beep Book Released

August 3, 2016, 09:17 AM

http://designingsound.org/2016/08/beep-book-releas...

The Beep Documentary Project just announced that the Beep Book is now available. The book contains transcripts of interviews with over 100 game audio professionals from a range of areas of game sound’s history. Interviews include artists such as Marty O’Donnell (Halo), George “The Fat Man” Sanger (7th Guest), Nobuo Uematsu (Final Fantasy), Yoko Shimomura (Kingdom Hearts), and aim to explore […]

Evoking emotion in pure sound design

August 3, 2016, 06:05 AM

http://designingsound.org/2016/08/evoking-emotion-...

  When we discuss what makes the sound in any medium: film, music, video game, theater, etc. effective, it usually boils down to one of four aspects, and often all four: the detail in the design, the emotion conveyed, the way the sound meshes with the visuals, and the mix of the sonic elements. When […]

Arranging and Production in Logic Pro X

August 2, 2016, 08:48 AM

http://logic-pro-expert.com/logic-pro-blog/2016/08...

In our world of DAWs and plug-ins, we tend to focus on the technical. After all, it’s a large part of our job. But it’s sometimes easy to lose sight of the bigger picture – the actual music we are producing in our DAWs.

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