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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Monthly Theme: Pure Sound Design

August 1, 2016, 05:43 AM

http://designingsound.org/2016/08/monthly-theme-pu...

The word “audience” is derived from the Latin word “audire”, which means “hear”. From musique concrète to pop music, radio imaging to radio dramas, audio books to audio tours, there are still times in our overly sensory stimulated lives when we’re asked to simply, “just, listen”. Typically though, whenever you’re playing the role of an “audience” member (whether […]

Sunday Sound Thought 31- Change How the Client Des

July 31, 2016, 04:59 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I was looking through my notebook again, and I came across an […]

Sunday Sound Thought 30 – Head Tracking, Immersi

July 31, 2016, 06:11 AM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ll be honest with you. For a long time, binaural has felt…to […]

Google Announces “Omnitone” Spatial Audio For

July 30, 2016, 07:25 AM

http://designingsound.org/2016/07/google-announces...

In a recent blog post on the it’s Open Source Blog Google announced the Omnitone Project which aims at bringing Spatial Audio and Ambisonics to the Web. Omnitone is an Open Source spatial audio renderer, based on the Web Audio API with cross-browser support and head tracking. More information and a live demo head can be found at the […]

Video Tutorial - Up Close With the Waves CLA 76

July 30, 2016, 07:23 AM

http://logic-pro-expert.com/logic-pro-blog/2016/07...

In the following Waves plug-in tutorial produced by Eli Krantzberg, see how the unique preamp distortion and attack/release times of the Waves CLA 76 make it such a unique compressor.

The sound of sensory overload for Cinemax’s ‘O

July 29, 2016, 05:25 AM

http://postperspective.com/the-sound-of-sensory-ov...

By Jennifer Walden As a cockroach crawls along the wall, each move is watched intensely by a boy whose white knuckles grip the headboard of his bed. His shallow breaths stop just before he head-butts the cockroach and sucks its bloody remains off the wall. That is the fantastic opening scene of Robert Kirkman’s latest series,  Continue reading →July 28, 2016

AES' second Sound Field Conference 'breaks new gro

July 29, 2016, 05:22 AM

http://www.audiomediainternational.com/show-news/a...

Over 90 delegates gathered at the University of Surrey in Guildford, UK from 18-20 June for the second international conference on Sound Field Control presented by the Audio Engineering Society (AES).

Learning to Listen – Wildeye’s Sound Recording

July 28, 2016, 09:18 AM

http://designingsound.org/2016/07/learning-to-list...

Do you want to do more field recording? Sure, we all do. Recorded sound is at the core of so much of our craft, and so the art / act of getting somewhere afield, pointing a microphone and capturing sound feels like one of those fundamental skills we all should know. You know, like fixing a flat or […]

GDC Vault Releases Martin Stig Anderson’s INSIDE

July 27, 2016, 02:12 PM

http://designingsound.org/2016/07/gdc-vault-releas...

Martin Stig Anderson’s fantastic audio showcase of Playdead’s newest game, INSIDE, has just been released on the GDC Youtube Channel.  He thoroughly explains some of the system design that drives the audio of the game, and he helpfully includes examples from his Wwise project to demonstrate them.  This video provides great insight into the inner-workings of a complex game […]

17 Ways to Hide a Lavalier Mic

July 27, 2016, 09:13 AM

http://www.premiumbeat.com/blog/17-ways-hide-laval...

The latest video from Aputure offers an extremely fun and helpful tutorial on how to properly mic up wildly different costumes.

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