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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How the outstanding sound for 'Stranger Things' is

August 17, 2016, 09:02 AM

http://www.asoundeffect.com/stranger-things-sound/...

Stranger Things is a smash hit on Netflix, and it’s one of those shows that gets everybody talking. It perfectly captures that ’80s atmosphere and blends it with an irresistible cocktail of adventure, mystery and horror.

Audio Game Jam To Raise Money For Blindness Charit

August 16, 2016, 09:24 AM

http://designingsound.org/2016/08/audio-game-jam-t...

From August 26th to September 5th a fund raising game jam specifically focusing on Audio Games will take place on GameJolt. The main aims of the jam are to create interesting, fun games playable by people of any level of sight and raise money for RNIB, a UK-charity for people with sight loss. The games created will be showcased […]

Splice Starts New Rent-To-Own Service For Serum

August 15, 2016, 06:45 PM

http://designingsound.org/2016/08/splice-starts-ne...

Online music collaboration service Splice, recently announced to make Xfer’s award-winning soft synth Serum, available through a new Rent-To-Own plan. This new approach lets you use the full version of Serum right away, paying off monthly installments until you own the plugin.     For more details please head over to the Splice Blog.

Get Five Top Plug-ins Free with S6L

August 15, 2016, 09:30 AM

http://www.avidblogs.com/get-five-top-plug-ins-fre...

The article Get Five Top Plug-ins Free with S6L by Derk Hagedorn appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Touch-Screen iPad Control for Dolby Atmos in Pro T

August 15, 2016, 09:29 AM

http://www.avidblogs.com/touch-screen-ipad-control...

The article Touch-Screen iPad Control for Dolby Atmos in Pro Tools by Neyrinck by Paul Neyrinck appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Oculus Releases 3D Audio Visualizer

August 15, 2016, 05:32 AM

http://designingsound.org/2016/08/oculus-releases-...

Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are […]

Sunday Sound Thought 33 – So Many Different Ways

August 14, 2016, 01:50 PM

http://designingsound.org/2016/08/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… If you’re not on the Facebook Sound Design group (the one with […]

Unique metal atmospheres, lots of game foley, voic

August 14, 2016, 07:25 AM

http://www.asoundeffect.com/new-game-metal-sound-e...

This week we have five new sound libraries with three that are ready to be implemented into your game, featuring sounds of AI, UI, gun foley, body foley, and doors, item sounds and wind. We also have recordings of metal as it is captured in an automotive shop with a close mono and distant stereo pair, as well as outdoors across desolate, rolling landscapes with contact mics attached to fences and rails. If you’re looking for a specific or versatile library, this recap has something for you!

Focus on your design. Quickening your workflow in

August 11, 2016, 04:19 PM

http://designingsound.org/2016/08/focus-on-your-de...

So you’ve just been handed in some video with no sound in it, and you’ve been asked to finish your work later tonight. Yet you don’t know whether you’ll be able to accomplish your task on time or not. This is a more common situation than you may think.You might have been in the industry […]

SIGGRAPH 2016: HP's Christian Jones

August 11, 2016, 09:17 AM

http://www.youtube.com/watch?v=cHF_1RllEtc

HP's Christian Jones talks about the company's RGS, which is designed to help artists work with high end graphics remotely.

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