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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What are the possibilities of virtual reality as a

April 28, 2017, 07:31 AM

http://blogs.adobe.com/digitaldialogue/events/poss...

To be successful in the future, companies and brands need to engage beyond the transaction and beyond the screen – engage through empathy created and delivered via a fuller sensory experience. Given investment into virtual reality technology by companies such as Google, Facebook, Apple and Adobe, the burgeoning question for digital marketers is when is the tipping point for enterprises to start investing? Already we are starting to see the interfaces for VR experiences extending beyond s...

DUELIST: VFX Breakdown by Main Road Post

April 27, 2017, 07:15 AM

http://www.artofvfx.com/duelist-vfx-breakdown-main...

Really nice work by Main Road Post on this period movie, DUELIST...

FMX 2017: Star Wars, The Art of Rogue One

April 26, 2017, 06:36 PM

https://magazine.artstation.com/2017/04/fmx-2017-s...

FMX is Europe’s premier computer graphics conference, exploring the latest trends in visual effects, animation, games and transmedia work. Every year, artists and VFX specialists come to share their spectacular contributions to the industry. And what would a CG conference be without any Star Wars?

Now Showing – Cinefex 152

April 26, 2017, 06:35 PM

http://cinefex.com/blog/now-showing-cinefex-152/

Filmmakers Merian C. Cooper and Ernest Schoedsack had a motto about the kind of story they liked to tell: “Make it distant, difficult and dangerous.”

VFX Breakdown – Nissan "Stronger for Longer" TVC

April 26, 2017, 10:17 AM

http://theangryvideoguy.com/index.php/2017/04/26/v...

Studio Blackbird provided the VFX for this Nissan Navara TV spot. Their work involved creating thousands of photo real wildebeest and compositing them into plates, while also comping in elements to make the environment look like an African Savannah.

#vfx breakdown#vfx breakdowns#nissan#side-by-sides#studio blackbird
LIFE: Huw Evans – VFX Supervisor – Double Nega

April 26, 2017, 10:01 AM

http://www.artofvfx.com/life-huw-evans-vfx-supervi...

Huw Evans began his career in 2006 at Double Negative. He has worked on numerous projects such as THE DARK KNIGHT, Inception, MAN OF STEEL and THE HUNGER GAMES: CATCHING FIRE.

Bubble Witch 3 - Houdini FX Breakdown

April 26, 2017, 10:00 AM

http://www.cgmeetup.net/home/bubble-witch-3-houdin...

Alldin Dauti – Houdini FX development of Bubble Witch 3 Saga that I worked on at Mindbender Animation Studio. Creating simulations of bubbles swarming, collide in different shape and forms. Showing various simulations of early production setups and final setups.

360Rize Announces Timecode 360 Video Sync for VR F

April 25, 2017, 09:09 AM

http://www.videoguys.com/blog/360rize-announces-ti...

Timecode Systems and 360RIZE have joined forces to develop a unique virtual reality (VR) acquisition solution that delivers the efficiency benefits of professional standard timecode synchronization to VR and 360 filming. Dubbed SyncBac VR, the companies’ joint solution combines a new, bespoke 360RIZE multi-camera rig designed to house GoPro HERO4 cameras with SyncBac PRO units Read More The post 360Rize Announces Timecode 360 Video Sync for VR Filiming appeared first on Videoguys Blog.

LIFE: Mark Bakowski - VFX Supervisor - ILM

April 25, 2017, 09:09 AM

http://www.artofvfx.com/life-mark-bakowski-vfx-sup...

In 2015, Mark Bakowski explained to us the work of Industrial Light & Magic on SPECTRE. He then took care of the effects of DOCTOR STRANGE. He talks to us today about his work on the beautiful continuous shot on LIFE.

FMX 2017: Official trailer "Elemental" Making of

April 25, 2017, 09:07 AM

http://www.artofvfx.com/fmx-2017-official-trailer-...

Check out the making of about “Elemental” the official trailer of FMX 2017...

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