Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Let’s Test: 3D Audio Spatialization Plugins

March 29, 2018, 07:49 AM

http://designingsound.org/2018/03/29/lets-test-3d-...

This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month’s theme of “Eureka!”, Chris put on his lab coat and did some in […]

Rycote: Interview With Codemasters Senior Sound De

March 29, 2018, 07:49 AM

http://designingsound.org/2018/03/29/rycote-interv...

Rycote has published an extensive interview with Chris Jojo, Senior Sound Designer at Codemasters (Formula 1, GRID, DiRT Rally). From planning to best practices for mounting/installing microphones, routing cables and protecting the cars in the process, Chris explains in great detail his approach to the challenging task of recording car audio. You can read the […]

A Brief History of Virtual Reality in Movies

March 29, 2018, 07:47 AM

https://filmschoolrejects.com/virtual-reality-in-m...

eality is boring. Who would want to live in the real world when there are synthetic alternatives out there that offer more imagination and wonder? Virtual reality allows for us to temporarily escape mundane routine and experience something a little out of the ordinary, even if it is potentially dangerous.

A Good Edit is like a Game of Poker

March 29, 2018, 07:41 AM

http://www.thehindu.com/todays-paper/tp-miscellane...

Whether it’s working on Ship of Theseus (2013)or Love per Square Foot (2018), film editor Sanyukta Kaza rarely goes by the book...

Clase magistral con Andrea Chignoli (Chile) y proy

March 28, 2018, 09:05 AM

https://edaeditores.org/clase-magistral-con-andrea...

La Comisión de Formación de EDA se enorgullece en presentar el 2° ciclo de cine Detrás del corte, dedicado a la divulgación de la obra de las y los montajistas más reconocidos y destacados. En esta oportunidad el ciclo está dedicado a la editora chilena Andrea Chignoli. Dicho evento está conformado por la proyección de dos […]

Entrevista abierta con Juan Carlos Macías (SAE) (

March 28, 2018, 05:42 AM

http://saeditores.org/Novedades/Entrevista-abierta...

Segunda parte de la Entrevista abierta con Juan Carlos Macías (SAE), organizada por la SAE en el marco de las actividades del 32° Festival Internacional de Cine de Mar del Plata, ocasión en la cual además recibió el Premio a la Trayectoria 2017.En esta segunda entrega, Macías desarrolla un amplio anecdotario de sus experiencias en el trabajo de la edición de publicidad, además de analizar su participación junto a Luis Puenzo en La historia oficial -ganadora del Oscar de la Aca...

Postperspective: Interview With Sound Editor Cathl

March 28, 2018, 05:41 AM

http://designingsound.org/2018/03/27/postperspecti...

As part of the “Behind The Title” series, Postperspective has published an interview with Sound Editor/Reccording Engineer Cathleen Conte. Cathleen explains what goes into working as Sound Editor, about her approach to voice over recording and the importance of making a human connection with the talent. You can read the full interview here.

Idustrial Revolution Releases XEffects Smooth Glas

March 28, 2018, 05:41 AM

http://www.fcp.co/final-cut-pro/articles/2056-idus...

Idustrial Revolution has just released a new set of plugins for building a glossy animating slideshow. They are on special offer at $39 for the launch, down from $49.

Cut With FCPX: The Prestigious Period Mystery-Thri

March 28, 2018, 05:41 AM

http://www.fcp.co/final-cut-pro/articles/2054-cut-...

With a production crew of 400 people, a cast of 200 actors and over 2000 extras, hundreds of hours of raw footage shot by several crews on 130 locations, 9 months of editing and 10 months of VFX work, Alberto Rodríguez’ and Rafael Cobos' 12.3 million dollar television series “La Peste” (The Plague) is the flagship original drama production of Movistar+, the largest VoD provider in Spain and part of media giant Téléfonica.

Apple’s ‘Everyone Can Create’ - we need more

March 27, 2018, 12:19 PM

http://alex4d.com/notes/item/we-need-more-stories-...

Since May 2017, Apple has been running its ‘Everyone Can Code’ educational programme. It provides video-based and interactive book-based coursework teachers and trainers to help people learn how to make applications in Apple’s Swift programming language. Schools and universities operate Apple-supported courses in app development.  Although it is great that more people can learn software development this way, I think that the ability to know how to tell stories is a skill that a w...

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.