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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Colorist Profile: Jim Wicks

January 10, 2014, 05:40 AM

http://mixinglight.com/meet-colorist-jim-wicks/

In this installment of the Mixing Light Colorist Profile series, we are honored to have colorist, color correction news guru and all around nice guy Jim Wicks.

Meet The Business Owner: Zero VFX’s Sean Deverea

January 9, 2014, 05:56 PM

http://postperspective.com/2014/01/meet-the-busine...

NAME: Sean Devereaux COMPANY: Boston’s ZeroVFX (https://www.zerovfx.com, @ZeroVFX) CAN YOU DESCRIBE YOUR COMPANY? Zero is a nimble and creative studio that is largely team based. Although we have specialties within our discipline it is common for you to be contributing on an agency call in the morning and finishing a shot with three other artists […]

Academy Announces Scientific and Technical Achieve

January 9, 2014, 12:54 PM

http://www.btlnews.com/awards/academy-announces-sc...

The Academy of Motion Picture Arts and Sciences announced that 19 scientific and technical achievements represented by 52 individual award recipients will be honored at its annual Scientific and Technical Awards presentation, Feb. 15, at The Beverly Hills Hotel.

Academy Sci-Tech Awards Set to Honor Film Lab Owne

January 9, 2014, 12:54 PM

http://www.studiodaily.com/2014/01/academy-sci-tec...

The Academy of Motion Picture Arts and Sciences said that no fewer than 19 achievements will be honored this year during the Scientific and Technical Awards Presentation to take place on Saturday, February 15, at the Beverly Hills Hotel. They … more »

Leap Motion Brings Its 3D Gesture Controller To Ja

January 9, 2014, 12:53 PM

http://thenextweb.com/insider/2014/01/09/leap-moti...

Leap Motion is branching out into new markets today. The smart 3D gesture control hardware and software company has formed a partnership with BB Softservic

ZBrush and Mudbox creators win technical Oscars

January 9, 2014, 05:37 AM

http://www.cgchannel.com/2014/01/zbrush-and-mudbox...

ILM and Weta tool developers and pioneers of deep compositing also win Sci-Tech Academy Awards.

If 8K Isn't the Future, Ultra Wide Screen Will Be

January 8, 2014, 06:21 PM

http://news.doddleme.com/equipment/if-8k-isnt-the-...

While we’re just getting our toes dipped into the 4K kiddie pool, 8K is peering over the horizon with Japanese television network NHK planning broadcasts by 2016. But what is wowing people at CES this week isn’t just the stunning 4K screens with bendable screens, but that they’re much wider, like 21:9. And some believe that’s going to take us where we want to go more than a resolution we can’t even see.

Q&A: Pacific Rim and Noah concept artist Allen Wil

January 8, 2014, 06:20 PM

http://www.cgchannel.com/2014/01/qa-pacific-rim-an...

Allen Williams became a professional freelance artist in 1988, beginning with TSR and Dragon magazine, and later progressing into collectible card games such as Magic: The Gathering and Rage. In 2010, having met director Guillermo del Toro at San Diego Comic-Con, he was asked to do concept work on the unreleased film At The Mountains of Madness, and then on Pacific Rim.

Creating/Compositing Volumetric Scatter

January 8, 2014, 02:18 PM

http://max-depth.com/?p=198

In this video we will cover how to create volumetric scatter fog with Arnold for Maya, and how to comp it in Nuke 8. As of the creation of this video Arnold MtoA is in Release Candidate 3, and there is no dedicated AOV pass for breaking out volumetric scatter fog nor will there be by the release of 1.0.

C is for Composite

January 7, 2014, 02:10 PM

http://cinefex.com/blog/c-is-for-composite/

The humble composite is the backbone of all visual effects. If you doubt me, check out the Oxford English Dictionary, which defines a composite as “anything made up of different parts or elements”. If that doesn’t describe almost every visual effects shot ever created, I don’t know what does.

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