It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 7, 2014, 02:07 PM
http://provideocoalition.com/adobe/story/hasraf-ha...
Our friend and Adobe Creative Cloud enthusiast Hasraf ‘HaZ’ Dulull was recently hired by Universal Studios to direct a motion comic as part of the marketing for 47 Ronin, starring Keanu Reeves. Working with the team at production studio DSF, HaZ created the animated short film 47...
January 7, 2014, 10:56 AM
http://www.artofvfx.com/?p=5789
Last year, Eric Saindon had told us in detail about his work for THE HOBBIT – AN UNEXPECTED JOURNEY. Now, he’s back for the second episode of HOBBIT.
January 7, 2014, 10:56 AM
http://www.3dvf.com/actualite-8446-after-effects-q...
Todd Kopriva Adobe has published an article on the features of After Effects implemented in 2013 in response to user feedback. It goes even further later in the article, referring to the claimed functions and "not yet implemented" if it is not a promise, he says cautiously, but the team development considering these requests, and is already working on some of them. The title of the article refers to a "near future", which suggests that some functions will arrive in After Effects this year.
January 6, 2014, 05:43 PM
http://postperspective.com/2014/01/molly-connolly-...
By Randi Altman Austin, Texas — Industry vet Molly Connolly has landed at AMD as Senior Business Development Manager, Global DCC Market – Professional Graphics. Many of you might remember Connolly from her days at HP where she held many strategic roles at HP in business development and marketing, focusing on media and entertainment/DCC, virtualization, […]
January 6, 2014, 05:42 PM
http://www.studiodaily.com/2014/01/vfx-cloud-house...
It seems everything in VFX these days is complicated and controversial. I know of several VFX houses that are, or will be, opening in the cloud. That means you work from home, wherever that may be, doing various levels of … more »
January 6, 2014, 05:42 PM
http://www.scpr.org/programs/take-two/2014/01/06/3...
Three years ago, 33-year-old hair and clothing special effects director Daniel Lay started the blog VFX Soldier.
January 6, 2014, 02:28 PM
http://cggallery.com/tutorials/displacement/
In this tutorial we'll attempt to cover and clarify the process of generating and applying accurate displacement maps from either ZBrush or Mudbox, to V-Ray for Maya, V-Ray for 3ds Max, or Arnold for Maya.
January 6, 2014, 02:27 PM
http://therenderblog.com/10-maya-tips-to-boost-you...
The Render Blog posts a look at boosting your maya prowess with 10 varied tips that will speed things up the next time you are working inside of Maya – ranging from simple shortcuts to scripting with python to resize 4k images to something more manageable for preview renders.
January 6, 2014, 10:58 AM
http://www.behindvfx.com/post/72371332961/behind-v...
The Making of The Wolf of Wall Street Behind VFX ACCESS...
January 6, 2014, 10:55 AM
http://www.btlnews.com/awards/contender-portfolios...
If doing a prequel film to a wildly popular trilogy from 10 years past seems as easy as dusting off old artwork, sets and rebooting computer files, think again. “The technology has changed pretty much completely from what we did on Lord of The Rings,” said visual effects supervisor for the new Hobbit trilogy, Joe Letteri. “What we got mostly came through in the first Hobbit film – bringing Gollum and Rivendell back – we based it on those designs.”
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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