It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 23, 2018, 09:49 AM
http://designingsound.org/2018/10/23/interview-bij...
The topic this month is LoFi and I know just who to turn to, Bijan Sharifi from Berkeley Sound Artists. Bijan has worked on many films of various styles, but has focused a lot of time on documentaries. With over 75 films under his belt, he knows how to get the right LoFi sound when […]
October 22, 2018, 08:52 AM
http://designingsound.org/2018/10/22/making-retro-...
This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the ’90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. In this four-part article series I’ll be going […]
October 22, 2018, 08:51 AM
http://www.avidblogs.com/sound-designing-and-mixin...
The post Sound Designing and Mixing Immersive Audio for MEGAN appeared first on Avid Blogs.
October 19, 2018, 05:37 AM
http://designingsound.org/2018/10/19/interview-wit...
In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new […]
October 18, 2018, 08:43 AM
http://designingsound.org/2018/10/18/designing-sou...
Whenever we add some sort of lo-fi effect to a sound we usually get two things, the removal of some details of the sound and the addition of artifacts. This can be a bunch of different things, like aliasing and quantization error in the case of bit crushing, distortion, speaker emulation, or the more complex […]
October 16, 2018, 12:19 PM
http://www.studiodaily.com/2018/10/recreating-auth...
The moment astronaut Neil Armstrong stepped onto the surface of the moon was, for the breathless nation that watched, a largely silent one. Damien Chazelle’s new film chronicling Armstrong’s story, First Man, is anything but, meticulously recreating the metal-clanging, centrifugal-swirling near misses and tragic accidents of NASA’s early space program. Bookending those flights into and […] The post Recreating the Authentic Sounds of Early Spaceflight in First Man appeared first on S...
October 15, 2018, 09:34 AM
http://designingsound.org/2018/10/15/useful-lo-fi-...
Lo-fi , or low fidelity, is a degraded reproduction of the original source. For the purposes of this article, we will- not surprisingly- focus on only the audio aspect of low fidelity. The reason it is used in audio so frequently is that it has the ability to simulate and mimic recording techniques and mediums, […]
October 11, 2018, 12:34 PM
http://designingsound.org/2018/10/11/designing-sig...
Not all sounds are created equally. There are sounds that demand just that extra attention. Kate Finan, from Boom Box Post, calls them “signature sounds”. They’re the sounds that give a movie or game character. Sounds that we can recall even when we are doing the dishes or having a conversation. These sounds bring characters […]
October 11, 2018, 04:16 AM
http://designingsound.org/2018/10/11/using-convolu...
When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great […]
October 11, 2018, 04:16 AM
http://www.studiodaily.com/2018/10/dolbys-patric-g...
Patrick Griffis, VP of technology in the office of the CTO at Dolby Laboratories, has been elected SMPTE president. He will take office for a two-year term beginning January 1, 2019. Griffis, the current EVP of SMPTE, has previously held offices including VP of education, secretary-treasurer, and governor of the U.S. western region governor. SMPTE […] The post Dolby’s Patric Griffis Is the New SMPTE President appeared first on Studio Daily.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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