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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Monthly Theme: LoFi 2018

October 1, 2018, 04:12 PM

http://designingsound.org/2018/10/01/monthly-theme...

“LoFi” is a concept I am rather intrigued by. “LoFi” to me can mean creative, aesthetic, and technical limitations to a project. It can also mean “old”, in terms of resolution, fidelity, and durability. There is a bit of resurgence (or did it ever really go away) of using old media like vinyl, cassette, and […]

Vandmand, A Sound Art Installation

October 1, 2018, 09:03 AM

http://designingsound.org/2018/10/01/vandmand-a-so...

Dutch artist Mariska de Groot creates totally unique sound art installations with analog light-to-sound instruments. For “Vandmand”, she collaborated with Dutch sound artist Lars Kynde, and they composed a sound and light piece for the Elsinore Girls Marching Band in Copenhagen, with choreography.  

4 automatic audio mixers ≥US$1000 cure bleed/spi

September 30, 2018, 06:32 AM

https://www.provideocoalition.com/4-automatic-audi...

Have you been disappointed when your audio quality drops exponentially as you add more microphones with a talk show, interview or reality, due to a phenomenon called spill, bleed or “crosstalk”? You can’t afford the time to mulitrack and fix it in post? You’ll be happy to know that there are hardware devices to solve it in real time, either truly live or live-to-drive (previously known as “live on tape”) . In BeyondPodcasting episode 10, Curtis Judd and I discuss four models from ≈...

The Avid VENUE | S6L Unified Platform Expands: S6L

September 28, 2018, 12:10 PM

http://www.avidblogs.com/s6l-24c-available/

The post The Avid VENUE | S6L Unified Platform Expands: S6L-24C, E6L-112, and Stage 32 Now Available appeared first on Avid Blogs.

IBC 2018: Rohde & Schwarz's Erik Dobberkau

September 28, 2018, 12:10 PM

https://www.youtube.com/watch?v=Pq2vrflfblw

The upcoming new version of Clipster will have a completely updated workflow for Dolby Vision. There is also an enriched feature set for SMPTE 429-16 metadata for DCI masters. Watch and out what else it offers.

An Ensemble of Instruments by Fedde ten Berge

September 28, 2018, 09:00 AM

http://designingsound.org/2018/09/28/an-ensemble-o...

Of Nature and Things is a series of sound art installations by Dutch sound designer Fedde ten Berge, where he collaborated with ceramicist Frank van Os. Three ceramic pieces were built that cause the audience to investigate their sonic, visual and sculptural properties. The audience can explore and interact with the objects, which get more […]

Character Space: Defining Characters with Sound

September 27, 2018, 06:27 AM

http://designingsound.org/2018/09/27/character-spa...

  In games we have a chance to bring characters to life unlike film and television. They can occupy their own space and exist within a more fleshed out and breathing world. Sound enhances that experience both providing key game play information and enriching the overall experience. Here I’ll go into how to begin the […]

The New York Times: Listen to the World

September 24, 2018, 12:47 PM

http://designingsound.org/2018/09/24/the-new-york-...

Image from The New York Times In this year’s Voyages issue of The New York Times, editor-in-chief Jake Silverstein leads the reader (or rather, the listener) through an audible tour of several interesting-sounding places around the world.  Scroll through the environments and enjoy the sight and sound of everything from bursting geysers to crackling shrimp. […]

Enhancing BlacKkKlansman’s tension with Foley

September 24, 2018, 12:46 PM

https://postperspective.com/enhancing-blackkklansm...

By Jennifer Walden Director Spike Lee’s latest film, BlacKkKlansman, has gotten rave reviews from both critics and audiences. The biographical dramedy is based on Ron Stallworth’s true story of infiltrating the Colorado Springs chapter of the Ku Klux Klan back in the 1970s. Stallworth (John David Washington) was a detective for the Colorado Springs police department who saw a recruitment advertisement for the KKK and decided to call the head of the local Klan chapter, Continue reading ...

EQ as a Sound Design Tool

September 24, 2018, 05:28 AM

http://designingsound.org/2018/09/24/eq-as-a-sound...

Ah EQ. The first type of DSP you learned how to use in school to make your sounds clean, bright, warm, etc. EQ is so much more interesting and powerful than just changing tonal balance though and I want to really focus on some of the crazy sound design we can do with an EQ, […]

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