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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Review: FxFactory’s AudioDenoise, EchoRemover, X

August 23, 2016, 05:24 PM

http://postperspective.com/review-fxfactorys-audio...

By Brady Betzel Over the last few years I’ve found myself really loving how well my Windows-based PCs have been working, but some of the drawbacks are the inability to use FCP X, Motion and any of their plug-ins. Recetly, I opened my MacBook Pro once again because I found three plug-ins from FxFactory’s partners Automatic Duck and CrumplePop that I really wanted to check out inside of FCP X: AudioDenoise, Continue reading →August 23, 2016

Stop Motion Animation Goes High Tech at Laika

August 23, 2016, 05:24 PM

http://www.studiodaily.com/2016/08/stop-motion-ani...

The Verge heads behind the scenes at Laika to look at the meticulous craft that went into the studio's latest animated feature, Kubo and the Two Strings. The post Stop Motion Animation Goes High Tech at Laika appeared first on Studio Daily.

A little FCP X Project

August 23, 2016, 05:24 PM

http://www.philiphodgetts.com/2016/08/a-little-fcp...

Mostly I edit Lunch with Philip and Greg, product videos, or the occasional The semiSerious Foodies video. This last week I put together a demo piece for a friend, that was much more fun/creative. It’s a competition piece, so if you’d all like to go to http://indi.com/7fqks and vote for Marlon Braccia, we’d appreciate it. Edited […]

Latest update to my Time-lapse Calculator app brin

August 23, 2016, 09:41 AM

https://www.packafoma.com/blog/2016/08/23/latest-u...

Time-lapse Calculator 99¢ iOS app for iPhone & iPad A new version of my Time-lapse Calculator for iOS is now available in the App Store: Time-lapse Calculator iPhone iPad This update requires iOS 9 or higher and includes many new features: Responsive layout for the latest Apple devices, from iPhone SE through iPhone 6 Plus, and iPad mini through iPad Pro 3D Touch Quick Actions: Go directly into Shutter Interval, Target Duration, or Event Duration mode Copy settings and results to iOS Clipbo...

Josh Earl, ACE, Cuts Down 30,000 Hours of Footage

August 23, 2016, 09:41 AM

http://www.avidblogs.com/timeline-tuesday-josh-ear...

The article Josh Earl, ACE, Cuts Down 30,000 Hours of Footage to 18 Episodes for Discovery Channel’s “Deadliest Catch” by Josh Earl appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

GameSoundCon Releases Game Audio Industry Survey 2

August 23, 2016, 09:41 AM

http://designingsound.org/2016/08/gamesoundcon-rel...

  For the past few years GameSoundCon has been conducting a survey on the state of the game audio industry.  The survey collects valuable data such as compensation, work and environment, contract terms, use of live musicians & middleware, and education.  The results are in and the survey has been released!  If you’re working in the game […]

The Evolving Role of a Colorist

August 23, 2016, 06:40 AM

http://www.premiumbeat.com/blog/evolving-role-colo...

What is a digital colorist? What are they responsible for? Let's take a look at the ever-changing duties of colorists in film and video production.

My So-Called Life (1994)

August 23, 2016, 06:39 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“School is a battlefield for your heart.” — Angela Chase "Go. Now. Go." The soft muffled bomps of the xylophone, the whisper, the shimmering cymba...

Mad Max: Fury Road - Color grading by Eric Whipp

August 23, 2016, 06:38 AM

https://lowepost.com/casestudies/mad-max-fury-road...

came on board with the production in early 2014, and I met with George Miller, the director, and talked about what the look could be like. It was amazing to get such an open brief which was essentially "it should be saturated and graphic, and the night scenes should be blue". The main reason for this is quite interesting. George has been watching 30 years of other post-apocalyptic films and noticed that they all use the same bleached and de-saturated look. We knew we didn't want to make yet anot...

Rewind Presentations from Siggraph 2016

August 23, 2016, 06:37 AM

http://helloluxx.com/news/rewind-presentations-fro...

Thank you to Maxon US and Cineversity.com for recording and publishing the 2016 Siggraph Live Cinema 4D Presentations.

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