It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 21, 2016, 04:58 AM
http://www.creativebloq.com/reviews/3ds-max-2017?u...
Every year when Autodesk releases its latest version, it faces a barrage of critical feedback. This has been the case for a number of years, including 3ds Max 2014, mainly due to the lack of useful features and an apparent refusal to implement some of the most requested features over at Autodesk Uservoice.
September 21, 2016, 04:57 AM
http://www.cgmeetup.net/home/deltamush-to-skin-3ds...
DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with “converting” to Skin feature – the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.
September 20, 2016, 12:25 PM
http://www.cartoonbrew.com/disney/15-rare-color-ph...
The Disney studio of the Thirties through the Fifties is a magical bygone era, far from perfect but utterly unique in the level of craftsmanship and drive for quality exhibited by the artists who worked there. That atmosphere was created entirely by one individual: the company’s namesake, Walt Disney.
September 19, 2016, 09:31 AM
http://lesterbanks.com/2016/09/growing-knitted-sur...
VFXHomeland posts a look at animating knitted surfaces, using their free Houdini Knit Solver asset. how you can create the growth effect using Houdini knit solver The Knit Solver is one of VFXHomeland’s freely available Houdini Assets that also includes a fantastic Droplet solver for creating dew and water drops on objects, including realistic animation. The The Post Growing Intertwined Knitted Surfaces in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2016, 05:52 AM
http://www.cgmeetup.net/home/pixar-animation-inter...
Julian Teo – Here’s all the shots I animated during my 12 week internship at Pixar Animation Studios. Huge thanks to my mentors Michal Makarewicz, Tal Shwarzman, Jae Hyung Kim and to my fellow interns for a truly amazing Summer.
September 18, 2016, 05:51 AM
http://www.rotoscopers.com/2016/09/17/a-history-of...
A few months ago I did a post on a ‘History of Disney Owls‘ and it is one of my favorite posts. For a girl who normally does opinion pieces it was fun to do something creative and different. So I have been trying to think of what would be a good follow-up and finally landed on bears. Disney has had a rich tradition of bears, even having a movie called Brother Bear. Some bears have been humorous like Baloo in The Jungle Book and others have been fierce and scary like in Fox and the Hound.
September 15, 2016, 12:31 PM
http://magazine.artstation.com/2016/09/foundrys-te...
The Foundry and ArtStation are teaming up to give the community the opportunity to Test Drive MODO and MARI and compete for spectacular prizes in The Foundry’s Test Drive MODO & MARI Challenge! The vehicle-based challenge will ask entrants to imagine a “Classic Ride in 2055” before they model it in MODO, and texture it in MARI.
September 15, 2016, 05:38 AM
http://www.cgchannel.com/2016/09/reallusion-releas...
Reallusion has released Character Creator 1.5, the latest update to its free tool for creating fully rigged 3D human characters for use with its own iClone software or other DCC applications.
September 14, 2016, 05:29 AM
http://www.3dvf.com/actualite-17876-hdri-editor-ad...
3Digitally Solutions launches HDRI Editor , a paid addon for creating lighting in Blender. It allows editing files OpenEXR / HDR offers a dynamic update of the preview render, and a layer system.
September 8, 2016, 09:30 AM
http://lesterbanks.com/2016/09/watch-mayas-uv-edit...
The last couple of release for Autodesk Maya have had some nice UV editing improvements, including brush based editing tools and better auto-layout. The Post Watch Some of Maya’s UV Editing Improvements originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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