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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tracking a Target with Animation Nodes in Blender

October 28, 2016, 11:07 AM

http://lesterbanks.com/2016/10/tracking-target-ani...

BlenderDiplom stated a Halloween themed tutorial series to celebrate the season. The second part of the series has a look at using Blender’s Animation Nodes for target tracking.  Frederik Steinmetz uses nodes to track the rotation of a few objects. The set up makes all the eyeballs in the scene follow a single object. The The Post Tracking a Target with Animation Nodes in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

15 Essential After Effects Tutorials for Beginners

October 27, 2016, 04:43 AM

https://www.enchanted.media/15-essential-after-eff...

Want to pick up Adobe After Effects software quickly? There’s no better way of learning a new piece of software than by sitting back and watching the pro’s reveal their secrets in video tutorials!

#adobe#after effects#video#learning#tutorial#beginner#novice#list#collection
How to create 3D hair and fur

October 25, 2016, 05:50 AM

http://www.creativebloq.com/how-to/how-to-create-3...

You can easily get overwhelmed the first time you work with fur in any 3D art software. In this tutorial I will take you step-by-step through the different options and techniques that Modo has to offer. Modo’s Fur tool is great, since it can also be used for creating other types of materials, such as feathers and tree leaves.

New Blender add-on makes UV packing like playing T

October 25, 2016, 05:49 AM

http://www.cgchannel.com/2016/10/blender-add-on-ma...

Tools developer Vilem Novak has released GPack, an amazing free Blender add-on that makes it possible to pack the UVs of a model by allowing them to fall under gravity, a bit like playing Tetris.

Using 3D-Coat PBR Materials in a Blender PBR Shade

October 24, 2016, 10:02 AM

http://lesterbanks.com/2016/10/3d-coat-pbr-materia...

3D-Coat has some great PBR (Physically based rendering) features, including  PBR Materials. Smart Materials in 3DC allow you to create and paint with physical materials. The materials can consist of parameters that can achieve physically accurate results. If you are using 3D-Coat as part of your Bender workflow, is it possible to get PBR materials The Post Using 3D-Coat PBR Materials in a Blender PBR Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

Eep, omigosh, urk, smerp, and other Archie epithet

October 22, 2016, 03:15 PM

http://www.davidbordwell.net/blog/2016/10/22/eep-o...

DB here: Not all cinephiles are comics fans, but quite a few are. I guess it’s partly a matter of the Adolescent Window, and partly an intuition that both are forms of what Will Eisner calls “sequential art.” For my part, a Boomer childhood spent with Nancy and Little Lulu and Scrooge McDuck was followed […]

Animation Continues to Bust Out

October 19, 2016, 05:13 AM

http://animationguildblog.blogspot.ca/2016/10/anim...

... all over. In different formats and directions.

4 tips for creating depth of field in 3ds Max

October 17, 2016, 05:51 AM

http://www.creativebloq.com/features/4-tips-for-cr...

There are multiple ways of adding depth of field into your visuals. Different scenarios call for different solutions. Personally, I always prefer to do as much as I can in-camera to minimise the amount of required post-production.

The Pixar Exhibit

October 15, 2016, 02:33 PM

http://animationguildblog.blogspot.ca/2016/10/the-...

The California Science Center [in Los Angeles] has a new exhibit.

An Introduction to Proxy Skinning in Maya

October 13, 2016, 09:22 AM

http://lesterbanks.com/2016/10/introduction-proxy-...

What exactly is proxy skinning? Like using any other proxy, you are able to work on the skin weights of a mesh through a proxy object, or some representation as a substitution. The substitution doesn’t necessarily need to be a lower resolution version of the original mesh, but it can be in some cases. It The Post An Introduction to Proxy Skinning in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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