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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

BRIDGET JONES' BABY: VFX Breakdown by Union VFX

May 29, 2017, 05:21 AM

http://www.artofvfx.com/bridget-jones-baby-vfx-bre...

Union VFX presents their work on BRIDGET JONES’ BABY...

AGENTS OF S.H.I.E.L.D - Season 4: VFX Reel

May 27, 2017, 07:02 AM

http://www.artofvfx.com/marvels-agents-of-s-h-i-e-...

Check out this VFX breakdown by CoSA VFX about their work on the fourth season of Marvel’s AGENTS OF S.H.I.E.L.D...

Interview: JELMER BOSKMA – VFX SUPERVISOR

May 25, 2017, 02:58 PM

http://www.artofvfx.com/guardians-of-the-galaxy-vo...

In October 2016, Jelmer Boskma told us about the work of Scanline VFX on MISS PEREGRINE’S HOME FOR PECULIAR CHILDREN. He speaks to us today about his return to the Marvel universe.

How Avere Systems Helps VFX Scale Up Render Farms

May 24, 2017, 04:37 PM

http://www.studiodaily.com/2017/05/avere-systems-v...

Shortly after releasing its first storage appliances back in 2009, Avere Systems products caught on with visual effects facilities, who saw big benefits in placing the company’s high-performance storage tiers in between their existing storage architecture and the render farms that needed to quickly access large amounts of data. Avere’s FXT filers provided easy scalability for […] The post How Avere Systems Helps VFX Scale Up Render Farms on Premise and in the Cloud appeared first on ...

Epic VR Advances

May 24, 2017, 10:31 AM

https://www.fxguide.com/featured/epic-vr-advances/

The Unreal Engine (UE4) is the core game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. This week Epic releases 4.16 which is in line with their regular release schedule, but this point release includes some great new features. Not only does the new version provide some great visual advances such as Volumetric fog, but it also provide the ability to edit SubDiv geo in the VR editor live.

ALIEN - COVENANT: Brendan Seals - VFX Supervisor

May 23, 2017, 02:33 PM

http://www.artofvfx.com/alien-covenant-brendan-sea...

Brendan Seals is working at Luma Pictures since several years. He has worked on many films such as GUARDIANS OF THE GALAXY, AVENGERS: AGE OF ULTRON, DEADPOOL and DOCTOR STRANGE.

Finalizó el curso *VFX para editores*, dictado po

May 23, 2017, 03:33 AM

http://saeditores.org/Novedades/Finalizo-el-curso-...

El sábado 20 de mayo finalizó el curso VFX para editores dictado por Bruno Fauceglia y Santiago Svirsky, socios adherentes de la asociación, y organizado por la Comisión de Cultura y Desarrollo Profesional de la SAE...

Mettle launches 360VR video training series

May 22, 2017, 02:30 PM

http://www.postmagazine.com/Press-Center/Daily-New...

MONTREAL — Mettle (www.mettle.com), the developer of 360VR software tools, has launched a free, comprehensive 360/VR Master Training Series that’s designed to teach aspiring 360/VR filmmakers cinematic 360/VR production workflows. The step-by-step video tutorial series is hosted by Adobe-certified trainer, Nick Harauz, who presents the training as video chapters that include everything filmmakers need to get started, including 360 video assets.

THE SPACEWALKER (VREMYA PERVYH): VFX Breakdown

May 22, 2017, 02:28 PM

http://www.artofvfx.com/the-spacewalker-vremya-per...

Argunov Studio presents their nice work made for THE SPACEWALKER (VREMYA PERVYH)...

The Juggernaut Q&A: A Far Cry from VFX success

May 19, 2017, 04:55 AM

http://www.broadcastbeat.com/the-juggernaut-qa-a-f...

With clients like Ubisoft, Walmart, Disney and Coca-Cola, The Juggernaut enjoys global reach as a highly reputable VFX studio. Based in Toronto, the team create compelling graphics for advertising, film, broadcast, gaming, interactive events and more. We sat down for a chat with Creative Director Craig Small to find out just what makes Frankie indispensable ...

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