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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How Pixar Uses Music to Make Us Cry

August 3, 2016, 09:16 AM

http://sploid.gizmodo.com/how-pixar-uses-music-to-...

It’s not as simple as just playing sad music over sad scenes. No, Pixar plays with our emotions through music, sending out contrasting messages through what we see and what we hear to tear at our feelings even more. Which means, mixing happy music over sad scenes is how Pixar really gets us.

Stewart Animation

July 31, 2016, 06:10 AM

http://animationguildblog.blogspot.ca/2016/07/stew...

Jon Stewart’s digital animated series is still on track for a launch before the November Presidential election. “My hope is that it will be up and running by September or October,” HBO’s programming chief Casey Bloys said Saturday at TCA.

Making a non-Pixar film at Pixar

July 30, 2016, 07:23 AM

http://www.cartoonbrew.com/interviews/andrew-coats...

That’s exactly what directors Andrew Coats and Lou Hamou-Lhadj were able to leverage for their short Borrowed Time, about a sheriff whose memories of a tragic event keep haunting him. The short has been racking up accolades on the festival circuit, scoring Oscar-qualifying wins at the St. Louis and Nashville film festivals, and again this week, winning best in show at the SIGGRAPH Computer Animation Festival.

SIGGRAPH: Autodesk updates Maya, Maya LT, Shotgun,

July 29, 2016, 05:25 AM

http://postperspective.com/siggraph-autodesk-updat...

Autodesk was at SIGGRAPH with their latest design animation solutions, updating Maya to 2017 and a plug-in for 3ds Max. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements. Autodesk also announced that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA. Continue reading →July 28, 2016

What's New in Maya LT 2017

July 29, 2016, 05:23 AM

http://www.cgmeetup.net/home/whats-new-in-maya-lt-...

Want to learn about all the new features in Maya LT 2017? Autodesk’s Wes Adams reviews what’s new: Time Editor, Graph Editor updates, Shape Editor updates, and Workspaces.

Pixar open-sources its Universal Scene Description

July 28, 2016, 05:52 AM

https://vfxserbia.com/2016/07/28/pixar-open-source...

Pixar has announced that it intends to make its Universal Scene Description software available open source.

Pixar open sources Universal Scene Description for

July 27, 2016, 02:12 PM

http://postperspective.com/pixar-open-sources-univ...

Pixar Animation Studios has released Universal Scene Description (USD) as an open source technology in order to help drive innovation in the industry. Used for the interchange of 3D graphics data through various digital content creation tools, USD provides a scalable solution for the complex workflows of CG film and game studios. 

 Continue reading →July 27, 2016

Autodesk Releases Maya 2017 with Arnold Built In

July 27, 2016, 02:11 PM

http://www.studiodaily.com/2016/07/autodesk-releas...

At SIGGRAPH this week, Autodesk shipped Maya 2017, the first version of the popular 3D software to integrate Arnold as the default renderer. Autodesk announced at NAB this year that it was acquiring Solid Angle, the maker of Arnold. While … more » The post Autodesk Releases Maya 2017 with Arnold Built In appeared first on Studio Daily.

Pixar Open-Sources Universal Scene Description

July 27, 2016, 05:32 AM

http://www.studiodaily.com/2016/07/pixar-open-sour...

Pixar Animation Studios has officially released its Universal Scene Description (USD) system as open-source technology on GitHub. It joins Pixar's OpenSubdiv subdivision implementation, which was open-sourced in 2012. The company first announced plans to make USD — code that's been … more » The post Pixar Open-Sources Universal Scene Description appeared first on Studio Daily.

Autodesk unveils Maya LT 2017

July 26, 2016, 05:22 AM

http://www.cgchannel.com/2016/07/autodesk-unveils-...

Autodesk has unveiled Maya LT 2017, the latest update to its cut-down version of Maya aimed at indie game artists, adding a new animation Time Editor, and streamlining performance and workflow.

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