It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 25, 2016, 05:39 AM
http://animationguildblog.blogspot.ca/2016/07/the-...
Animatics (digital story reels) got invented in the late 1990s. I thought.
July 21, 2016, 09:47 AM
http://postperspective.com/aardman-nathan-love-add...
New York-based animation house Aardman Nathan Love has grown its team with the addition of director/designer Ellen Su. This NYC native and School of Visual Arts graduate started her career as an intern at Pixar. She then went on to work as a designer, animator, director, illustrator and 3D/visual artist at The Mill, Continue reading →July 21, 2016
July 20, 2016, 05:22 AM
http://www.digimediapros.com/pixar-animation-studi...
Pixar Animation Studios has released version 21 of its award-winning RenderMan software, RenderMan 21, which was used to make Finding Dory. Read on to find out more
July 20, 2016, 05:20 AM
http://www.cgchannel.com/2016/07/pixar-releases-re...
Hank from Finding Dory: one of the characters rendered in production by Pixar using its versatile multipurpose PxrSurface shader – now implemented in RenderMan 21, released commercially this week.
July 19, 2016, 05:44 AM
http://www.3dvf.com/actualite-17281-pixar-s-render...
After months of waiting and a beta phase, the team of Pixar's RenderMan finally launches Version 21 of its popular engine. This is a significant release, in more ways than one. - First of first, Pixar permanently removes the venerable Reyes architecture : it has had a major role in the past, but it has had its day. Only RIS and path tracing system remains. This choice was predictable; it has some drawbacks (the scenes using the old methods no longer be made properly), it allows to clean in...
July 7, 2016, 07:49 PM
http://www.studiodaily.com/2016/07/pixar-ed-catmul...
Dr. Ed Catmull co-founded Pixar Animation Studios in 1986 with Alvy Ray Smith, Steve Jobs, and John Lasseter, and it has become one of the world’s most successful studios. He is currently President of Pixar and Walt Disney Animation Studios. … more » The post Pixar’s Ed Catmull on Animation Evolution, from Nemo to Dory appeared first on Studio Daily.
July 7, 2016, 09:29 AM
http://lesterbanks.com/2016/07/plexus-3-new-featur...
Rowbyte takes the wraps to show what is in store for Plexus 3, coming July 18th 2016. The Post Plexus 3 is Coming and it Looks Awesome originally appeared and published on %%BLOGLINK%,by lesterbanks
July 7, 2016, 09:29 AM
http://postperspective.com/siggraphs-43rd-computer...
The winners of SIGGRAPH’s 43rd Annual Computer Animation Festival have been announced. For 2016, submissions were evaluated by an expert jury of pro who span the visual effects, animation, research and development, games, advertising and education industries. This 2016 award categories and winners are: Best in Show Borrowed Time (USA), Continue reading →July 7, 2016
July 2, 2016, 05:49 AM
http://www.cgmeetup.net/home/posing-and-rendering-...
How do we create and pose CGI characters? In this companion course to our “Science of Rendering Photorealistic CGI” we walk through the steps we use to create, pose and render our mascot using 3D Studio Max, V-Ray as well as Adobe Photoshop and Adobe After Effects.
June 29, 2016, 01:54 PM
http://lesterbanks.com/2016/06/creating-geometry-h...
Manuel Casasola Merkle walks through everything you need to know to create geometry with VEX in Side Effects Houdini. The Post Everything You Wanted to Know About Creating Geometry With VEX originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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