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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

ZBrush SUMMIT 2015 Presentation - Jerad Marantz

October 8, 2015, 04:31 AM

http://www.cgmeetup.net/home/zbrush-summit-2015-pr...

Official ZBrush SUMMIT 2015 Presentation – Jerad Marantz.

Far Cry Primal - Behind the Scenes

October 7, 2015, 05:14 AM

http://www.cgmeetup.net/home/far-cry-primal-behind...

Ubisoft Montreal dev team gives background on their vision for Far Cry Primal: bringing Far Cry to the Stone Age.

An Interview with Character Artist Mars

October 7, 2015, 05:14 AM

http://cgvilla.com/2015/10/07/an-interview-with-ch...

Cgvilla.com recently took an interview with Character Artist Supree Mars. Supree Mars is a 3D artist from bangkok, Thailand. Mars always comes up with some wonderful 3D Character Art all the time. In this interview we tries to know more about him and his work process. Hope that interview will be inspiring for readers and newbies.

Avengers: Age of Ultron Titles Animatic

October 7, 2015, 05:14 AM

http://www.cgmeetup.net/home/avengers-age-of-ultro...

Perception presents Avengers: Age of Ultron Titles Animatic Breakdown.

Sculpting Cartoon Character Elmer Fudd in 3D Coat

October 7, 2015, 05:13 AM

http://www.cgmeetup.net/home/sculpting-cartoon-cha...

This is a simple and fun project timelapse of the modeling/sculpting process one might use to create a cartoon character such as this. It is not designed to be a showcase or an elaborate training video. Just a glimpse of some of the tools one might use for a project of similar scope

iPad Pro meets the mouse during Disney test drive

October 6, 2015, 04:49 PM

http://www.cultofmac.com/391343/ipad-pro-disney/

Apple gave Disney’s animators an early look at the iPad Pro with its accompanying pressure-sensitive Apple Pencil, and based on to the teams initial reactions, they’re in love.

Creating Photorealistic Pine Trees in Blender

October 6, 2015, 05:19 AM

http://www.cgmeetup.net/home/creating-photorealist...

In this peek into the Mastering Mountains training course, learn how to make great looking pine trees from scratch.

How to Set Up Outside Lightning in Maya's Viewport

October 6, 2015, 05:19 AM

http://www.cgmeetup.net/home/how-to-set-up-outside...

Some quick tips on how to set up outside lightning in Maya’s Viewport 2.0.

14 tips for nailing composition like a pro

October 5, 2015, 04:46 AM

http://www.creativebloq.com/illustration/tips-nail...

Artist James Gurney explains why composition isn’t about forcing elements into a grid.

Ornatrix hair for Maya

October 5, 2015, 04:45 AM

http://www.cgmeetup.net/home/ornatrix-hair-for-may...

Welcome to Ornatrix! In this video we take an initial look and explore the port of our 3dsmax hair, fur, and feather solution to Autodesk Maya. See how hair can be quickly added, styled, and rendered using the Hair Stack, a set of parametric hair operators, and V-Ray.

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