It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 27, 2015, 08:10 AM
http://www.cgmeetup.net/home/vfx-in-houdini-15/
Scott from Side Effects will demonstrate VFX tools in Houdini 15 such as lava tools, distributed simulations and crowd ragdolls. He will also demo the new Principled shader and outline many of the other improvements in Houdini 15. For over twenty five years Side Effects has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results.
September 25, 2015, 05:01 AM
http://www.cgmeetup.net/home/inside-out-a-horse-wi...
Paulo Welter Here are some ZBrush sculpts I did for a physically-based muscle system simulation.
September 24, 2015, 04:35 AM
http://deadline.com/2015/09/aardman-nathan-love-ni...
UK animation studio Aardman has acquired a majority share in New York-based company Nathan Love in a move that represents the Chicken Run producer’s first production facility outside the UK. The new company will be re-branded Aardman Nathan Love and further establishes Aardman’s commitment to its lucrative advertising business.
September 23, 2015, 05:04 AM
http://www.cgchannel.com/2015/09/step-by-step-crea...
Didier Konings’ current demo reel. Below, the Aaron Sims Company’s lead digital matte painter reveals his workflow, showing the 10 stages through which a real production asset passes, from concept to final composite.
September 23, 2015, 05:02 AM
http://www.creativebloq.com/3d-world/new-aardman-l...
As Aardman expands to the USA, is this the most over-the-top logo reveal in branding history?
September 23, 2015, 05:01 AM
http://cgvilla.com/2015/09/23/animation-sculpt-fix...
Here is an introduction to creating corrective blendshapes for Animators to improve the deformation of their rigs, on a shot by shot basis. There are a few tools that let you do this, but Joe is using SHAPES.
September 23, 2015, 05:01 AM
http://cgvilla.com/2015/09/23/jd-flour-sack-rig-fo...
Joe Daniels provided jd Flour Sack Rig for Maya free for non-commercial uses. Created for Maya 2013 and up. There is a wide range of flexibility to the rig, so play around with the controls to achieve the desired pose. Many of the controls can be translated and scaled non-uniformly for extra control.
September 23, 2015, 05:01 AM
http://andreasdeja.blogspot.ca/2015/09/effects-ani...
There are times when I want to make the switch from character to effects animation...at least for a little while. Effects animators are not concerned with the often intense analysis of character development and acting. Their world has to do with mood, interpreting nature and inventing surreal imagery.
September 22, 2015, 05:00 AM
http://www.cgmeetup.net/home/ornatrix-v4-brushing-...
Upcoming Ornatrix V4 release (currently in Beta) holds a lot of improvements. In this video we quickly glance at the brushing improvements added in the latest build.
September 21, 2015, 12:46 PM
http://cgvilla.com/2015/09/21/an-interview-with-ch...
Cgvilla.com recently took an interview with Character Artist Satoshi Arakawa. Satoshi Arakawa did some wonderful 3D Character Art in well known games. In this interview we tries to know more about him and his work process. Hope that interview will be inspiring for readers and newbies.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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