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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

nCloth Tutorial: How to create controllable cloth

September 10, 2015, 03:48 AM

http://cgvilla.com/2015/09/10/ncloth-tutorial-how-...

You will learn how to create controllable cloth driven hair and paint the area that you want it to follow the animation. Hope you like it.

Making of O2 Make Them Giants

September 9, 2015, 12:56 PM

http://www.cgmeetup.net/home/making-of-o2-make-the...

Blinkink are proud to present their spectacular new animation ‘Make Them Giants’ for O2, official sponsors of the England Rugby Team, directed by Elliot Dear for VCCP.

10 killer tips for better character animation

September 7, 2015, 04:52 AM

http://www.cgchannel.com/2015/09/10-killer-tips-fo...

I love animating. I like working in different styles, from cartoony to realistic, and during the last few years at DreamWorks, I’ve started using reference video more often, which helps improve the acting in my shots.

Process of making of Tuco Benedicto

September 7, 2015, 04:52 AM

http://cgvilla.com/2015/09/07/process-of-making-of...

Andrei Poddubny introduced his latest work dedicated to the brilliant actor Eli Herschel Wallach, who created a magnificent image of Tuco Benedicto in the famous film.

WIP – Metal Gear 3D Fan Art – Romanyuk Yuriy

September 7, 2015, 04:52 AM

http://cgvilla.com/2015/09/07/wip-metal-gear-3d-fa...

Romanyuk Yuriy shared his version of 3D fan art works at the Gray Fox from Metal Gear. He decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering he used xoliulshader 2 screenshot made from 3DSMax viewport. This is character have four textures 2048 x 2048.

Reflection Matte in 3ds Max

September 7, 2015, 04:52 AM

http://www.cgmeetup.net/home/reflection-matte-in-3...

In this 3dsmax tutorial I show you how to do a reflection matte using the Corona renderer. Corona renderer has an awesome shadow catcher material that makes things really easy!

Blocking Out A Helmet Design In ZBrush

September 7, 2015, 04:52 AM

http://www.cgmeetup.net/home/blocking-out-a-helmet...

I​n this ZBrush tutorial, artist Riyahd Cassiem goes through and explains the entire process of creating a sci-fi mech bust design. ​This tutorial covers Blocking Out A Helmet Design.

3D Printing Exporter for Maya

September 5, 2015, 07:26 AM

http://lesterbanks.com/2015/09/3d-printing-exporte...

The 3D Printing Exporter for Maya will allow you to easily export models for printing to popular online printing services. The Post 3D Printing Exporter for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Explode Baking in Maya 2015

September 5, 2015, 07:25 AM

http://www.cgmeetup.net/home/explode-baking-in-may...

How to use explode baking to stop issues with intersecting models, or blocking models.

Marvel Wasp Sculpting - Blender Timelapse

September 5, 2015, 07:25 AM

http://www.cgmeetup.net/home/marvel-wasp-sculpting...

Marvel Wasp Sculpting in Blender by Yusuf Umar.

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