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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Shotgun, Autodesk updates; Autodesk’s new 3D mar

August 12, 2015, 05:37 AM

http://postperspective.com/shotgun-autodesk-update...

Shotgun Software has announced a new set of features and updates designed to make it easier for teams to review, share and provide feedback on creative projects. Also at SIGGRAPH 2015, Autodesk has announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software and a new 3D marketplace on Creative Market, the company’s online platform for purchasing and selling custom content developed by artists. Shotgun Software’s upcoming ...

Chaos Group Launches V-Ray for NUKE at SIGGRAPH 20

August 12, 2015, 05:37 AM

http://postperspective.com/chaos-group-launches-v-...

Chaos Group’s V-Ray for NUKE is a new tool for lighting and compositing that integrates production-quality ray-traced rendering into the company’s NUKE, NUKEX, and NUKE STUDIO products. V-Ray for NUKE enables compositors to take advantage of V-Ray’s lighting, shading and rendering tools inside NUKE’s node-based workflow. V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and other film, commercial and television projects to profession...

Autodesk Revs Up Artist Workflows at SIGGRAPH 2015

August 12, 2015, 05:36 AM

http://soundandpicture.com/2015/08/autodesk-revs-u...

At the SIGGRAPH 2015 Conference and Expo, being held August 11-13 in Los Angeles, CA, Autodesk announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software, available to Autodesk Subscription customers beginning August 11 for 3ds Max and September 9 for Maya. Concurrently, the company unveiled the new 3D marketplace on Creative Market – its online platform for purchasing and selling custom content developed by artists. These solut...

Maxwell Render V3.2 - Multilight Editor

August 12, 2015, 05:35 AM

http://www.cgmeetup.net/home/maxwell-render-v3-2-m...

In V3.2 it will be possible to select and edit multiple emitters at the same time.

Animation is Finally a Commodity. Now What?

August 11, 2015, 04:31 PM

http://animationanomaly.com/2015/08/11/animation-f...

It took long enough, but animation is just about everywhere you, and (among younger generations at least), immensely popular. Many have long looked with envy at Japan with its ubiquitous anime and pined for a similar scenario in western markets.

Pixar will open-source key movie-making tool

August 11, 2015, 09:51 AM

http://www.engadget.com/2015/08/11/pixar-open-sour...

Fancy that you could create the next Inside Out if you only had the right tools? Pixar just made that dream a little more realistic. Mere months after giving away Renderman, the studio has announced plans to open the source code for its Universal Scene Description software, which gives multiple computer animation apps a common "scene graph" to work from. It should help movie makers streamline the production process (particularly if there's more than one company involved), but it'll also be a boo...

Facial Animation Test

August 11, 2015, 05:02 AM

http://www.studiodaily.com/2015/08/facial-animatio...

Are we out of the uncanny valley yet? Well, we're getting closer. Character artist Mathieu Aerni sculpted (in Pixologic ZBrush), textured and shaded this CG head for an impressive animation test at Blur Studio. The post Facial Animation Test appeared first on Studio Daily.

Marge Dean

August 11, 2015, 05:02 AM

http://animationguildblog.blogspot.ca/2015/08/marg...

The Daytime Emmy-winner and entertainment veteran will oversee day-to-day business operations as general manager at the animation studio.

Siggraph 2015 and Weta on Rendering

August 11, 2015, 05:01 AM

http://www.fxguide.com/fxguidetv/fxguidetv-205-sig...

fxguide is in LA for SIGGRAPH 2015 - we run down some of the first presentations and emerging tech at the conference. And we talk to Weta Digital's head of rendering research Luca Fascione, who presented at DigiPro on the history of CG and rendering.

11 Small Things You Will Love in Cinema 4D R17

August 10, 2015, 07:27 PM

http://lesterbanks.com/2015/08/11-small-things-you...

Orestis Konstantinidis walks through some of the smaller features in R17 centered around workflow improvements that will make your life in C4D much better. The Post 11 Small Things You Will Love in Cinema 4D R17 originally appeared and published on %%BLOGLINK%,by lesterbanks

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