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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation basics: Get started with cloth simulatio

July 30, 2015, 05:14 PM

http://www.creativebloq.com/animation/basics-cloth...

We can often tell when a render is CG, rather than a photo, but most of the time we can't always appreciate why we come to that conclusion. In reality it could be a number of reasons, from dodgy lighting, to stretched textures, but there are also tell tale signs that are missing from the scene and softness is an important one.

Sony's Woes

July 30, 2015, 07:33 AM

http://animationguildblog.blogspot.com/2015/07/son...

... More than halfway through 2015, Sony barely is hanging on at the box office.

Seven Difficulties

July 30, 2015, 07:33 AM

http://animationguildblog.blogspot.com/2015/07/sev...

Since I'm diving into new 401(k) enrollment meetings, here are seven inherent human problems and limitations that impede our ability to make good decisions generally ... and especially about money.

Behind the Scenes of Henry

July 29, 2015, 07:59 AM

http://www.cgmeetup.net/home/behind-the-scenes-of-...

Oculus Story Studio video released on the day of Henry’s Premiere. Featuring Oculus Founders Palmer Luckey, Nate Mitchell, Brendan Iribe and Oculus Story Studio Creative Director Saschka Unseld.

Control Dynamics with Follow Position in Cinema 4D

July 29, 2015, 07:59 AM

http://www.cgmeetup.net/home/how-to-control-dynami...

Quick C4D tip on Dynamics and how to control them with Follow Position.

V-Ray 3.1 for Maya 2016

July 28, 2015, 07:52 AM

http://www.cgmeetup.net/home/v-ray-3-1-for-maya-20...

V-Ray 3.1 for Maya contains over 100 new and modified features, including support for Maya 2016. Here is a glimpse of what’s new.

Sculpting Head Region in 3D Coat

July 28, 2015, 07:52 AM

http://www.cgmeetup.net/home/sculpting-head-region...

In this video, a spherical eyelid layer/object is merged with the head, in order to achieve a clean sculpt of the eyelids with minimal time and effort expended and continuing to sculpt in the head region.

Character Animator (Preview 2) now available

July 27, 2015, 04:30 PM

http://blogs.adobe.com/aftereffects/2015/07/charac...

The Character Animator (Preview 2) update is now available. You can install the update through the Creative Cloud desktop application, or you can check for new updates from within any Adobe application by choosing Help > Updates. This update includes many fixes and changes, including the following: more accurate face tracking more accurate lip synch track reordering in the timeline snapping in the timeline transparency grid more instructive Getting Started project performance impr...

Did Pixar Kill Hand-Drawn Animation in the US?

July 27, 2015, 07:37 AM

http://www.rotoscopers.com/2015/07/27/did-pixar-ki...

We ask one of the hardest questions to ever be asked on the website: was Pixar responsible for the death of 2D Animation in the US?

How to use IMAGE PLANES for character modeling in

July 27, 2015, 07:34 AM

http://cgvilla.com/2015/07/27/how-to-use-image-pla...

Maya’s Image Planes are a powerful tool: by using reference images directly in the Maya viewport, 3D modelers can create much more realistic and dynamic models, more quickly, in Maya!

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