It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 27, 2015, 07:34 AM
http://cgvilla.com/2015/07/27/head-modeling-for-an...
This Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.
July 26, 2015, 07:24 AM
https://blogs.creativecow.net/blog/13824/24-fps-st...
A Video Timecode metadata frame assignment for each frame of video happens at the moment that master clip is created and displayed in that Avid Bin.
July 26, 2015, 07:24 AM
http://animationguildblog.blogspot.com/2015/07/chi...
So the Middle Kingdom is (finally?) creating animated entertainment that its citizens want to see...
July 25, 2015, 10:09 AM
http://lesterbanks.com/2015/07/create-3d-typefaces...
My3DFont Tool For C4D allows you to create custom 3D font sets, that you can use just by typing.
July 24, 2015, 12:01 PM
http://alex4d.com/notes/item/my-free-apple-motion-...
It took me years before I got my mind around Apple Motion. I spent a long time trying to learn how to do complex multi-layer keyframed motion graphics like I used to make in Adobe After Effects. I clicked with Motion once I had a more straightforward task: make a simple plugin for Final Cut Pro X. After making many Final Cut plugins and motion graphics sequences with Motion, I've come to know it well. One of the two sessions I taught at the 2015 FCPX Creative Summit was about using Motion...
July 23, 2015, 11:52 AM
http://www.creativebloq.com/3d/secrets-creature-de...
Anatomy master Steve Lord and creature concept genius Ian Joyner will be hosting a four-hour event on Saturday 25 July at Gnomon school of Visual Effects – and you can attend for free!
July 23, 2015, 07:11 AM
http://cgpress.org/archives/cgreviews/3ds-max-2016...
This year Autodesk has released version 2016 of its 3D Swiss Army knife application. 19 years after its initial release in April 1996 (or 25 years, if you want to count all the way back to 3D Studio), the software is still going strong. Other 3D software, however, have grown in capabilities and popularity on the side, offering stronger competition. Be it motion graphics, Archviz, video games or VFX, 3DS Max is not alone.
July 22, 2015, 07:17 AM
http://www.cgmeetup.net/home/how-to-add-dust-to-an...
Learn how you can easily add a layer of dust to the surface of any model in blender.
July 22, 2015, 07:17 AM
http://www.cgchannel.com/2015/07/see-the-proposed-...
Blender Foundation chairman Ton Roosendaal just posted the Foundation’s proposal for Blender development over the next year – which is, essentially, not to do any major releases, to give the devs time to regroup.
July 21, 2015, 03:08 PM
http://animationguildblog.blogspot.com/2015/07/pix...
You can seldom go wrong with a dinosaur picture, especially dinosaurs in the north woods.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.