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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar Updates RenderMan to v22

July 19, 2018, 05:35 PM

http://www.studiodaily.com/2018/07/pixar-updates-r...

Pixar released version 22 of its RenderMan 3D rendering software this week, with support for “live rendering” that it says will make workflow more interactive — and artist iterations faster and easier. “The new RenderMan technology is already changing our pipeline,” said Pixar CTO Steve May in a prepared statement. “We are moving to take […] The post Pixar Updates RenderMan to v22 appeared first on Studio Daily.

SIGGRAPH 2018 Computer Animation Festival Electron

July 19, 2018, 05:35 PM

http://www.studiodaily.com/2018/07/siggraph-2018-c...

SIGGRAPH releases the teaser for the 2018 slate of its Computer Animation Festival, celebrating storytelling through computer graphics.   The post SIGGRAPH 2018 Computer Animation Festival Electronic Theater appeared first on Studio Daily.

SIGGRAPH 2018 Computer Animation Festival to Prese

July 19, 2018, 05:34 PM

http://www.studiodaily.com/2018/07/siggraph-2018-c...

CHICAGO—SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, announces the full lineup for its Computer Animation Festival Electronic and VR Theaters. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre. The SIGGRAPH Computer Animation Festival is known for continuously pushing […] The post SIGGRAPH 2018 Computer Animation Festival to Present ‘Ne...

SIGGRAPH conference chair Roy Anthony: VR, AR, AI,

July 19, 2018, 12:16 PM

https://postperspective.com/checking-siggraph-2018...

By Randi Altman Next month, SIGGRAPH returns to Vancouver after turns in Los Angeles and Anaheim. This gorgeous city, whose convention center offers a water view, is home to many visual effects studios providing work for film, television and spots. As usual, SIGGRAPH will host many presentations, showcase artists’ work, display technology and offer a glimpse into what’s on the horizon for this segment of the market. Continue reading → July 19, 2018 The post SIGGRAPH conference chai...

Unreal Engine 4.20 Is Out, This Time with a Little

July 19, 2018, 12:16 PM

http://www.studiodaily.com/2018/07/unreal-engine-4...

Epic Games has released Unreal Engine 4.20, which it says features improved real-time rendering and creative tools — including optimizations for the iOS, Android and Nintendo Switch platforms that were developed specifically for Epic’s blockbuster free-to-play videogame Fortnite. The update also includes new support for some key tools used by broadcasters and creative studios. For […] The post Unreal Engine 4.20 Is Out, This Time with a Little Help from Fortnite appeared first on Stud...

Pixar ships RenderMan 22

July 19, 2018, 12:16 PM

http://www.cgchannel.com/2018/07/pixar-ships-rende...

A technical breakdown of the Land of the Dead from Pixar’s Coco. RenderMan 22, released yesterday, integrates new lighting technology used on the movie into the commercial release of the software.

SIGGRAPH Announces 2018 Production Sessions

July 19, 2018, 12:16 PM

https://www.awn.com/news/siggraph-announces-2018-p...

CHICAGO -- SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced news from its Production Sessions program. The 45th SIGGRAPH conference will take place August 12-16 at the Vancouver Convention Centre.

SIGGRAPH 2018 to Honor 14 Years of The Incredibles

July 19, 2018, 12:16 PM

http://www.studiodaily.com/2018/07/siggraph-2018-h...

SIGGRAPH 2018 is packing its conference program this year by looking both forward and back. The just-announced slate of Production Sessions includes the ex

Pixar lance RenderMan 22

July 19, 2018, 06:06 AM

http://www.3dvf.com/actualite-23885-pixar-lance-re...

Pixar Studios are launching version 22 of their RenderMan rendering engine, which we already previewed in our review of the Annecy Festival.

Gentleman Scholar shows off animation skills in Wo

July 11, 2018, 09:18 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES & NEW YORK CITY – In honor of the 2018 World Cup, Gentleman Scholar (www.gentlemanscholar.com) crafted an animated tribute that celebrates a handful of international players. The studio used the soccer ball to transition from scene to scene, and played off the diverse nature of the tournament by cycling through different animation styles and techniques, including 3D, 2D and cell animation.

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