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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Take Substance PBR Over to Maxwell

May 29, 2019, 09:01 AM

https://lesterbanks.com/2019/05/how-to-take-substa...

Artem Paramonov shows how to build Maxwell materials from Substance PBR textures. Substance definitely changed the game when it came to working with PBR. The matter then became how do you create a workflow between

Check Out This Easy Way to Create a Grainy Shadow

May 25, 2019, 04:30 PM

https://lesterbanks.com/2019/05/check-out-this-eas...

FlowTuts shows an easy way to get that grainy textured look to things in After Effects. We’ve all seen that grainy textured look that adorns motion graphics these days. It’s a simple thing to pull

Pro Tools Volume Automation And Clip Gain - How To

May 25, 2019, 08:15 AM

https://www.pro-tools-expert.com/home-page/2019/25...

In this premium video tutorial, Julian Rodgers demonstrates how automation can take the strain off your vocal compression and how using volume automation affects compression differently than clip gain. Luckily you can change your mind about which you use without losing your automation. Thanks to Jess Orestano for the use of her track Eliza.

How to Create Ocean Spray and Foam with HOT4D

May 25, 2019, 08:15 AM

https://lesterbanks.com/2019/05/how-to-create-ocea...

Winbush shows how to create ocean spray and foam with HOT4D Jonathan Winbush’s latest tutorial looks into creating foam and spray using the HOT4D plugin for Cinema 4D. HOT4D is Valkaari’s iteration of the Houdini

An Introduction to U-Render in C4D

May 25, 2019, 08:14 AM

https://lesterbanks.com/2019/05/an-introduction-to...

Travis Davids provides an overview for working with U-Render – a real-time render engine For Cinema 4D. C4D users are lucky when it comes to rendering engine support. there are plenty to choose from and

How to Have the Maya Channel Box Do Math

May 24, 2019, 09:14 AM

https://lesterbanks.com/2019/05/how-to-have-the-ma...

Jan Jinda shows how you can do math right in the channel box as well as randomizing transforms. Math sometimes is the bane of the artist, but a lot of the times you just can’t

How to Create a Shadow Play With C4D and Redshift

May 23, 2019, 12:25 PM

https://lesterbanks.com/2019/05/how-to-create-a-sh...

Michael de Meyer shows how to create a shadow play or shadow puppet look in C4D. Shadow play, or also known as shadow puppetry, is a form of storytelling and entertainment that uses cut-out forms

PSDto3D Offers a Nice Workflow for 2D Work in Maya

May 23, 2019, 08:20 AM

https://lesterbanks.com/2019/05/psdto3d-offers-a-n...

E.D Films releases PSDto3D, a plugin that simplifies creating 2D style animations in Maya from Photoshop. If you have ever worked with AE’s 2D space, even for setting 2D scenes up in 3D, you know

Working With the Fourier Series in Houdini

May 23, 2019, 08:20 AM

https://lesterbanks.com/2019/05/working-with-the-f...

Akil Tasi shows how to realize the Fourier series in SideFX Houdini using VEX code. A Fourier series is an infinite series of trigonometric functions which represents an expansion or approximation of a periodic function,

How to Create a Bacteria Animation in Cinema 4D

May 23, 2019, 08:19 AM

https://lesterbanks.com/2019/05/how-to-create-a-ba...

Dennis Wei shows how to model, animate and composite a bacteria animation with C4D, Octane, and Ae. Those microscope style animations look really cool, and nothing lends itself better towards that type of look that

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