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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Compositing Theory: What is Alpha Premultiply?

October 16, 2018, 12:20 PM

https://lesterbanks.com/2018/10/compositing-theory...

Simon Ubsdell Explores Alpha Premultiply in More Detail and Looks at Combining Two Alpha Channels. Ubsdell adds another video to his foundation of compositing theory series that teaches the very basics of all the technical

How to Rig a Cable Chain for Machine Animation in

October 16, 2018, 12:19 PM

https://lesterbanks.com/2018/10/rig-cable-chain-ma...

Joe Rule Shows How to Set Up a Cable Chain Rig in Maya Rigging cables and elements like bike chains in Maya can have a lot of the same processes. If you are rigging a

Tutorial - Through Your Animation a Curve in FCPX

October 16, 2018, 06:31 AM

https://doddlenews.com/tutorial-throw-your-animati...

Final Cut Pro X allows you to animate elements by changing their position on screen during playback. But, what if you want to move an element within the frame AND make it travel on a curve? This tutorial shows you how.

The Power of the Attribute Spreadsheet in Maya

October 15, 2018, 09:36 AM

https://lesterbanks.com/2018/10/power-attribute-sp...

Rigging Dojo Shows How the Attribute Spreadsheet CanSpeed Up Your Workflow. One of the things that I love most about Maya and other high-end DCC’s is the ability to see your data in a variety

A Little Houdini Tip to Quickly Scatter Points In

October 15, 2018, 09:35 AM

https://lesterbanks.com/2018/10/houdini-tip-quickl...

David Kahl Shows How to Scatter Points in a Box With a Single Line of Code. How would you usually scatter points into a box? You might make a cube in Houdini, create an iso

Tips for Mirror Skin Weights on Separate Objects i

October 14, 2018, 06:31 AM

https://lesterbanks.com/2018/10/mirror-skin-weight...

Brad Clark Shares Tips for Successful Mirror Skin Weights and Mirror Deformer. Mirror Skin Weights isn’t as straightforward in Maya as it should be. It helps to know what the mirror skin weights options mean,

Rigging a Call-Out Asset in After Effects

October 12, 2018, 12:18 PM

https://lesterbanks.com/2018/10/rigging-call-out-a...

Mikey Borup Shows How to Create a Call-Out Asset in Ae From Start to Finish. “Prepare for a long tutorial,” Mikey says prefacing his latest After Effects tutorial that walks through the process for rigging

Entagma Shares a Houdini 17 Vellum Solver Quicksta

October 12, 2018, 12:18 PM

https://lesterbanks.com/2018/10/houdini-17-vellum-...

Moritz Schwind Dives Into Houdini’s New Vellum Solver Covering the All the Basics. SideFX Houdini releases are consistently jaw-dropping, and the new features in Houdini 17 are no different. One of the most exciting things

Chris Zurbrigg Shows How to Build a Retiming Tool

October 12, 2018, 09:31 AM

https://lesterbanks.com/2018/10/build-retiming-too...

Learn How to Interact Programmatically With Maya’s Timeline and Create a Retiming Tool Using Python. A new and free training series from Chris Zurbrigg shows people how to create a retiming tool for Maya using

How To Animate A Line In After Effects

October 11, 2018, 04:56 PM

https://motionarray.com/tutorials/after-effects-tu...

In this After Effects tutorial we show you how to animate a simple line in After Effects. In the context of a map showing the progress of a person moving along a roadway in various directions. This effect is really simple to pull off and we hope you enjoy following along with us. Project files can be found in the description of the link so that you can join in and try it for yourself!

#after effects#motion graphics#animation#mograph#2d animation#how to animate a line in after effects#animate a line#map animation

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