Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create a Holographic Effect With MASH’s New Curl

July 31, 2017, 09:12 AM

http://lesterbanks.com/2017/07/holographic-effect-...

The motion graphics toolkit in Maya 2018 added some pretty big features. One of them is the ability to work with rigid body dynamics through the bullet physics engine. There are also some really nice The Post Create a Holographic Effect With MASH’s New Curl Noise originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Gaseous Volumes in Nuke With Eddy

July 27, 2017, 09:11 AM

http://lesterbanks.com/2017/07/creating-gaseous-vo...

Watch a quick-start guide from Matt Barker (from Intraware & VortechsFX) as he walks through creating smoke and fire, using the gaseous volumes plugin for Nuke, Eddy. What exactly is Eddy for Nuke? It’s an The Post Creating Gaseous Volumes in Nuke With Eddy originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With BodyPaint in Cinema 4D

July 27, 2017, 09:11 AM

http://lesterbanks.com/2017/07/getting-started-bod...

Have you even used BodyPaint at all? Body Paint is Maxon’s 3D painting, texture and UV tool that makes it easy to develop materials for 3D in a familiar 2D environment. If you haven’t had The Post Getting Started With BodyPaint in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Actually Use Ae’s Flowchart for Something Beside

July 26, 2017, 12:19 PM

http://lesterbanks.com/2017/07/use-flowchart-ae/

It can be said that there are two types of After Effects users. Those who Flowchart and those who do not. If you belong to the Flowchart camp, it is highly likely that you use The Post Actually Use Ae’s Flowchart for Something Besides Wayfaring originally appeared and published on %%BLOGLINK%,by lesterbanks

Autodesk Announces a Fresh Maya 2018 Ahead of Sigg

July 26, 2017, 09:23 AM

http://lesterbanks.com/2017/07/autodesk-maya-2018/

Siggraph comes around every year and every year we look forward to some new software releases. This year, just ahead of show, Autodesk has announced the release for Maya 2018. Like most Maya releases, there The Post Autodesk Announces a Fresh Maya 2018 Ahead of Siggraph originally appeared and published on %%BLOGLINK%,by lesterbanks

Fold Paper Into a Paper Airplane With Houdini

July 24, 2017, 09:49 AM

http://lesterbanks.com/2017/07/fold-paper-paper-ai...

Side FX Houdini is loved by 3D Artists and Technical Directors alike, being one big sandbox with an infinite number of possibilities. Just have a look at an example of how deep the sandbox premise The Post Fold Paper Into a Paper Airplane With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Convert Bezier to Parametric Shapes in Ae, With th

July 24, 2017, 09:48 AM

http://lesterbanks.com/2017/07/bezier-parametric-s...

We all know how much of a pain it can be to animate shape layers in After Effects. Shapes are very powerful and yet very clunky. It’s very easy to fall into what I call The Post Convert Bezier to Parametric Shapes in Ae, With this Free Script originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Create a Custom HUD Shot Mask for Cinema 4D

July 23, 2017, 05:38 AM

http://lesterbanks.com/2017/07/create-custom-hud-s...

In production it can be handy to have a custom shot mask for your camera that indicates important information. Cinema 4D has some information that you can burn on the screen, but it is pretty The Post How To Create a Custom HUD Shot Mask for Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Use 3DC’s Split Tool for Easy Hard-Surface Seams

July 21, 2017, 09:30 AM

http://lesterbanks.com/2017/07/3dc-split-tool-hard...

3D-Coat and its voxel sculpting environment is a great place to create hard-surface models. You can freely carve and shape models with a minimum amount of tools. You can get some nice results simply by The Post Use 3DC’s Split Tool for Easy Hard-Surface Seams originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Control Vector Randomization With Houdini S

July 20, 2017, 12:19 PM

http://lesterbanks.com/2017/07/control-vector-rand...

Javier Toledo provides a nice overview for a certain set of VEX functions in Side FX Houdini. Javier looks at the VEX Sample functions that come stock with every copy of Houdini. “These are, many The Post How to Control Vector Randomization With Houdini Sample Functions originally appeared and published on %%BLOGLINK%,by lesterbanks

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.