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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tool Chefs Preps New & Easy Crowd Tool for Maya &

July 20, 2017, 10:09 AM

http://lesterbanks.com/2017/07/tool-chefs-crowd-to...

The Tool Chefs, makers of some great tools for Autodesk May and Lightwave are busy readying a new tool for both Maya and Houdini. Atoms Crowd takes aim to make crowd animation available to anyone. The Post Tool Chefs Preps New & Easy Crowd Tool for Maya & Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Quickly Balance Your Images for Textures

July 20, 2017, 10:09 AM

http://lesterbanks.com/2017/07/quickly-balance-ima...

Snapping photographs that will later be used for textures in 3D, is never a bad idea. Eventually you can have a personal library of material that can be used in 3D work, and more. One The Post Quickly Balance Your Images for Textures originally appeared and published on %%BLOGLINK%,by lesterbanks

After Effects Global Renamer 2 Makes Revisions Fun

July 18, 2017, 09:40 AM

http://lesterbanks.com/2017/07/ae-global-renamer-2...

Bulk rename anything in After Effects. Completely rewritten with lots more functionality and a super tiny UI!Here is a bit of good news for those of us tired of the one-bone renaming game in After The Post After Effects Global Renamer 2 Makes Revisions Fun Again originally appeared and published on %%BLOGLINK%,by lesterbanks

Animation Nodes 2 for Blender is Here

July 17, 2017, 09:16 AM

http://lesterbanks.com/2017/07/animation-nodes-2-b...

I would say that Cinema 4D were on to something back in the day when they released the MoGraph module on to the world. Since then, lots of DCC’s have been incorporating mograph-style tools into The Post Animation Nodes 2 for Blender is Here originally appeared and published on %%BLOGLINK%,by lesterbanks

Mesh Blend is Impressive Kit Bashing for Maya

July 15, 2017, 02:53 PM

http://lesterbanks.com/2017/07/mesh-blend-impressi...

I was feeling a little left out in Autodesk Maya once noticing so many kit bashing tools popping up in other DCC’s. Blender’s Decal Machine was one that seemed particularly jaw dropping. If you are The Post Mesh Blend is Impressive Kit Bashing for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Design Clothing With 3D-Coat

July 14, 2017, 12:27 PM

http://lesterbanks.com/2017/07/design-clothing-3d-...

3D-Coat is really great for things like UV mapping models. That is probably how I use it most. That doesn’t mean that 3DC doesn’t excel in other areas. It has a great PBR painting system, The Post How to Design Clothing With 3D-Coat originally appeared and published on %%BLOGLINK%,by lesterbanks

Anton Tenitsky Shares Rock Sculpting Techniques in

July 13, 2017, 09:30 AM

http://lesterbanks.com/2017/07/rock-sculpting-zbru...

Creating assets for environments? Sculpting rocks pose a challenge in natural randomness. It can be hard to get something that looks natural, and structured at the same time. This is especially true if you are The Post Anton Tenitsky Shares Rock Sculpting Techniques in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Simple Zoom Blur in After Effects

July 12, 2017, 12:31 PM

http://lesterbanks.com/2017/07/creating-simple-zoo...

We have all seen the zoom blur effect before, it makes for some visually interesting transitions between shots. It also offers some continuity between the shots, often approving ad if the camera is continually zooming The Post Creating a Simple Zoom Blur in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Fabulous Fabrics in C4D With Arnold

July 12, 2017, 09:42 AM

http://lesterbanks.com/2017/07/create-fabulous-fab...

Concept Developer, Art Director and Designer Jorgen Haland shares with us his techniques for creating what he calls “fabulous fabrics”. Inspired by some of the resources at Poliigon, Jorgen noticed that some of the procedurally The Post Create Fabulous Fabrics in C4D With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

New Tool Lets You Create a Custom Toolbar In After

July 12, 2017, 09:42 AM

http://lesterbanks.com/2017/07/kbar-create-custom-...

Ae’s layout is pretty flexible. It allows you to customize your workspace how you like. The one thing that is missing, is an easy way to add your own buttons and commands into a panel. The Post New Tool Lets You Create a Custom Toolbar In After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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