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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New Script Makes Brings Sound in Ae to Nested Comp

July 11, 2017, 12:21 PM

http://lesterbanks.com/2017/07/bring-sound-ae-nest...

Animating to Audio in After Effects? Synchronizing keyframes and animations to audio is pretty easy. That is, if the audio is right there for you. What about animating deep within nested comps? Audio in after The Post New Script Makes Brings Sound in Ae to Nested Comps originally appeared and published on %%BLOGLINK%,by lesterbanks

Make a Maya Rivet With Matrix Nodes

July 11, 2017, 12:20 PM

http://lesterbanks.com/2017/07/make-maya-rivet-mat...

Vasil Shotarov has been taking a look into costly constraints in his rigging work and replacing them with systems that use native Maya Matrix Nodes. Vasil already documented his dive into creating a matrix node The Post Make a Maya Rivet With Matrix Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

Rendering Hair and Fur With Xgen and Redshift

July 11, 2017, 09:05 AM

http://lesterbanks.com/2017/07/rendering-hair-fur-...

Michael Rew posts some nice tutorials dealing with Zbrush, Maya, and processes with different render engines such as RenderMan and Redshift. His latest, a look at creating hair and fur effects uses Maya’s Xgen and The Post Rendering Hair and Fur With Xgen and Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

Download a Handy Light Kit for C4D & Octane

July 10, 2017, 11:38 AM

http://lesterbanks.com/2017/07/download-handy-ligh...

Daniel Mozbäuchel (iDani) is a Freelance CGI 3D-Artist and Generalist who often shares assets, project files and tools for Cinema 4D. His latest is a handy Light Kit for Cinema 4D Octane users. His Octane The Post Download a Handy Light Kit for C4D & Octane originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Maximize Your C4D Workspace Through UI Cust

July 7, 2017, 10:22 AM

http://lesterbanks.com/2017/07/maximize-c4d-worksp...

The sign of an application that was built for working is to a large extent a malleable per interface. An application should allow you to not only set up your workspace, but also let you The Post How To Maximize Your C4D Workspace Through UI Customization originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Use Maya’s Native Matrix Nodes in Place o

July 6, 2017, 09:31 AM

http://lesterbanks.com/2017/07/maya-native-matrix-...

Vasil Shotarov is a Rigging Artist for the highly acclaimed Blue Zoo Animation Studio. While following Raffaele Fragapane’s “Cult of Rig” Vasil realized that he had been very wasteful using constraints in his rigs: “I The Post How to Use Maya’s Native Matrix Nodes in Place of Constraints originally appeared and published on %%BLOGLINK%,by lesterbanks

Introduction to Yeti, Building Your First Graph

July 5, 2017, 12:29 PM

http://lesterbanks.com/2017/07/introduction-yeti-b...

So this is exciting — Groom Artists Francesco Di Luisi and Sofia Oliveira are starting a new tutorial series that will help you get started creating hair and fur grooms using Yeti. Sofia and Francesco The Post Introduction to Yeti, Building Your First Graph originally appeared and published on %%BLOGLINK%,by lesterbanks

How Does Stardust Compare to Trapcode Particular?

July 5, 2017, 12:29 PM

http://lesterbanks.com/2017/07/stardust-compare-tr...

Trapcode Particular easily bested any native particle system that After Effects offered. That was years and years ago though. Today the Trapcode Suite and Particular shows their age. Still useful and quite capable, the Particular The Post How Does Stardust Compare to Trapcode Particular? originally appeared and published on %%BLOGLINK%,by lesterbanks

The Fundamentals of Building the FK/IK Switch

July 5, 2017, 12:28 PM

http://lesterbanks.com/2017/07/fundamentals-buildi...

Building a character rig? One of the most fundamental concepts other than IK and FK itself, is a switch between the two. The FK/IK switch is an important feature for animators to have, so it The Post The Fundamentals of Building the FK/IK Switch originally appeared and published on %%BLOGLINK%,by lesterbanks

Foundry Partners With J Cube to Boost MultiVerse S

July 4, 2017, 12:37 PM

http://lesterbanks.com/2017/07/foundry-j-cube-boos...

Recently, Multiverse Studio added support for Arnold 5. This included complete support for points, particles, meshes, displacements, mesh lights, motion blur, and a lot more. Multiverse Studio is an i/o management tool for Katana, Maya, The Post Foundry Partners With J Cube to Boost MultiVerse Studio originally appeared and published on %%BLOGLINK%,by lesterbanks

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