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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Work With Stand-ins When Using Arnold

January 23, 2017, 02:40 PM

http://lesterbanks.com/2017/01/work-stand-ins-usin...

Good news. Arvid Schneider is back from a small vacation and posting Arnold vids again. His latest shows how you can work with Arnold Stand-ins when rendering. keep your working scene light and workable by The Post How to Work With Stand-ins When Using Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

Watch the FlowBox Follow Shape Feature in Action

January 23, 2017, 10:15 AM

http://lesterbanks.com/2017/01/flowbox-follow-shap...

FlowBox’s Follow Shape feature looks pretty useful! I try not to be hyperbolic, but rotoscoping might be a task that few look forward to. Sure lots of people do it for a living day-in and The Post Watch the FlowBox Follow Shape Feature in Action originally appeared and published on %%BLOGLINK%,by lesterbanks

TTools for Maya Removes Common Workflow Bottleneck

January 23, 2017, 08:06 AM

http://lesterbanks.com/2017/01/ttools-maya-removes...

About a year ago, I had posted a look into one of Thomas Hamilton’s Maya scripts called “AttachMaster”. The tool allow you to freely combine and separate while keeping vital information about the polygons. The The Post TTools for Maya Removes Common Workflow Bottlenecks originally appeared and published on %%BLOGLINK%,by lesterbanks

An Easy Way to Stagger and Loop Animations in Afte

January 21, 2017, 04:34 PM

http://lesterbanks.com/2017/01/easy-way-stagger-lo...

If you need loop animations for an animated GIF, or for anything else, you might already be familiar with the loopOut expressions in After Effects. That expression allows for quite a bit of control. What The Post An Easy Way to Stagger and Loop Animations in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Sculpt a Stylized Head in Zbrush

January 20, 2017, 02:12 PM

http://lesterbanks.com/2017/01/sculpt-stylized-hea...

Danny Mac is a character artist residing in the UK. If you check out some of his work on ArtStation, you can see that he has the skills, and is all about the stylized characters. The Post How to Sculpt a Stylized Head in Zbrush originally appeared and published on %%BLOGLINK%,by lesterbanks

New Shape Monkey For Automatic Shape-Based Animati

January 19, 2017, 01:27 PM

http://lesterbanks.com/2017/01/shape-monkey-automa...

The dynamic duo of Ebberts and Zucker push out another addition to the Monkey Tools offerings, with a new script that helps to create shape-based animations in After Effects. Shape Monkey offers a fast and The Post New Shape Monkey For Automatic Shape-Based Animations originally appeared and published on %%BLOGLINK%,by lesterbanks

Use Python to Toggle Camera Visibility in C4D

January 19, 2017, 10:26 AM

http://lesterbanks.com/2017/01/use-python-toggle-c...

If you find yourself constantly toggling the foreground and background visibility in Cinema 4D of a particular camera object, why not automate that process? Arthur works at Cocoa Media Productions in Finland, and here, shows The Post Use Python to Toggle Camera Visibility in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Set Up a Shadow Catcher with RedShift

January 19, 2017, 10:25 AM

http://lesterbanks.com/2017/01/set-shadow-catcher-...

RedShift is a GPU rendering engine. It is also production renderer. This means that Redshift has the tools and shaders that you need to work within a pipeline. Regarless of if you creating render passes, The Post How To Set Up a Shadow Catcher with RedShift originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Maya Expression That Drives Multiple Ob

January 17, 2017, 01:19 PM

http://lesterbanks.com/2017/01/maya-expression-mul...

Need to create automatic animation for a particular thing? A Maya expression can do the trick. Anytime you need something more than a direct one to one connection, a Maya expression can make that easy. The Post Creating a Maya Expression That Drives Multiple Objects originally appeared and published on %%BLOGLINK%,by lesterbanks

In-Depth Explanation of the Skipping Motion in Ani

January 17, 2017, 10:36 AM

http://lesterbanks.com/2017/01/explanation-skippin...

Animator’s professional and aspiring, you are both in for a treat. Felix Sputnik offers an in-depth explanation of skipping motion in animation. The explanation is meant as a guide to help animators understand the moment The Post In-Depth Explanation of the Skipping Motion in Animation originally appeared and published on %%BLOGLINK%,by lesterbanks

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