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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Look at Ornatrix Maya’s New Animation Cache No

January 9, 2017, 07:02 PM

http://lesterbanks.com/2017/01/ornatrix-new-animat...

Ephere Inc., creators of the Ornatrix hair, fur and instancing system for 3ds Max and Maya, have posted a look into the new Animation Cache node. The new node is designed for artists to have The Post A Look at Ornatrix Maya’s New Animation Cache Node originally appeared and published on %%BLOGLINK%,by lesterbanks

Nodes and Compositing

January 9, 2017, 07:01 PM

https://greyscalegorilla.com/podcasts/greyscalegor...

In this episode, we talk about why you should be learning how to use nodes. A bit of history of how we built our upcoming plugin for Octane and Arnold users called HDRI Link. And we also talk a bit about the importance of compositing.

Draw Your Model in Fluid Contour Lines With Houdin

January 9, 2017, 10:23 AM

http://lesterbanks.com/2017/01/draw-model-fluid-co...

Argentinian designer Ezequiel Grand otherwise known as Caskal, walks us through how he created an effect in his last project — Creating Liquid and fluid contour lines overtop of a model in Houdini. The scene The Post Draw Your Model in Fluid Contour Lines With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

ProEXR for After Effects is Now Free, Because Why

January 7, 2017, 09:24 AM

http://lesterbanks.com/2017/01/proexr-effects-now-...

If you have worked with EXR files in After Effects for any length of time, you are already familiar with ProEXR. That was Brendan Bolles’ Fnord Software that allowed you to import multichannel EXR files The Post ProEXR for After Effects is Now Free, Because Why Not originally appeared and published on %%BLOGLINK%,by lesterbanks

Motion Motivator for Maya Makes Secondary Action E

January 6, 2017, 10:00 AM

http://lesterbanks.com/2017/01/motion-motivator-ma...

A nice way to create secondary action and animation in Maya is to use dynamics. This is an alternative to manually keying the secondary action yourself. Sometimes it can look much more natural. Sometimes it The Post Motion Motivator for Maya Makes Secondary Action Easier originally appeared and published on %%BLOGLINK%,by lesterbanks

Watch a Houdini Fracture Basics Live Stream

January 6, 2017, 10:00 AM

http://lesterbanks.com/2017/01/houdini-fracture-ba...

Want to get started with and understand fracture basics in Houdini? Mix Studio’s Alvaro Castaneda is a VFX artist who has done work with cmiVFX. Now striking out on his own, Alvaro is posting a The Post Watch a Houdini Fracture Basics Live Stream originally appeared and published on %%BLOGLINK%,by lesterbanks

Look for the Bold in Houdini to See What Has Chang

January 5, 2017, 04:03 AM

http://lesterbanks.com/2017/01/look-bold-houdini-s...

Alvaro Castaneda from Mix Studios offers a handy tip for finding out what is going on in Side FX Houdini. If you have ever opened one of your older files and wondered what was done The Post Look for the Bold in Houdini to See What Has Changed originally appeared and published on %%BLOGLINK%,by lesterbanks

Ae Gets a New GPU Accelerated Plugin for Long Shad

January 4, 2017, 11:02 AM

http://lesterbanks.com/2017/01/ae-new-gpu-plugin-l...

Long shadows are three things: Visually interesting, used quite a bit, and not so easy to create efficiently in After Effects. Over the years there has been more than a few tutorials on the subject. The Post Ae Gets a New GPU Accelerated Plugin for Long Shadows originally appeared and published on %%BLOGLINK%,by lesterbanks

How to ReLight Scenes in Nuke

January 3, 2017, 01:28 PM

http://lesterbanks.com/2017/01/relight-scenes-nuke...

Nuke, as does most compositors, includes tools that allow you to relight scenes after they have been rendered from a 3D program. In Nuke, it is all handled by the ReLight node, a normals and The Post How to ReLight Scenes in Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Really Easy Growth in Houdini

January 3, 2017, 08:42 AM

http://lesterbanks.com/2017/01/creating-really-eas...

Creating a growing effect presents its own set of challenges. If you are using Side FX Houdini, animated growth can rely on some pretty complex concepts, such as L-Systems and space colonization. What if you wanted The Post Creating Really Easy Growth in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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