It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 20, 2016, 03:56 PM
http://lesterbanks.com/2016/12/particles-overlappi...
Award winning animator, Richard Lico demonstrates an interesting concept in animation production — Creating overlapping actions on a character, using a dynamics simulation. Richard shows off the concept in action, showing how it can make The Post Animator Uses Particles for Overlapping Action in Characters originally appeared and published on %%BLOGLINK%,by lesterbanks
December 20, 2016, 03:53 PM
http://lesterbanks.com/2016/12/reate-custom-partic...
If you’ve ever watched a tutorial and thought to yourself “That was good, but I wish it had more Newtonian mechanics in it” Then you are in for a treat. Entagma’s Moritz Schwind shows how The Post reate Your Own Custom Particle System With VEX originally appeared and published on %%BLOGLINK%,by lesterbanks
December 19, 2016, 06:37 AM
http://www.cgmeetup.net/home/maya-wall-break-tutor...
In this Autodesk Maya 2017 tutorial I show you how to break a wall using the bullet physics engine.
December 14, 2016, 03:02 PM
http://lesterbanks.com/2016/12/animated-metallic-r...
Need to create a metallic looking reflection? Using 3D is one possibility, but there are ways to “fake” a metallic reflection effect right in After Effects. Best part? You can create one easily using only After Effects native tools. Learn how to create a unique, reflective texture for your text animations in After Effects. Watch The Post Create an Animated Metallic Reflection Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
December 13, 2016, 10:29 AM
http://lesterbanks.com/2016/12/track-mirror-mocha-...
Mocha has brought the visual effects work of tracking from the hills, down to the people. What used to be a difficult chore has become a joy with the simple and easy to use planar tracking system that is Mocha and Mocha Pro. How would you track a mirror though? look at best practices when The Post How to Track a Mirror With Mocha and After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
December 10, 2016, 12:01 PM
http://lesterbanks.com/2016/12/moho-workflow-basic...
Moho is an amazing tool for animation, particularly character animation. The Moho workflow can feel a bit different, even strange if you are coming from an application like After Effects. Moho workflow is centered on it’s layers and the timeline. Various layer types will bring new tools in contextually. Ig you are new to Moho, The Post Just Getting Started With Moho? Watch Moho Workflow Basics originally appeared and published on %%BLOGLINK%,by lesterbanks
December 8, 2016, 10:40 AM
http://lesterbanks.com/2016/12/create-custom-3d-pa...
A good way to get started with design and 3D is by creating a 3D packaging design project. It has everything that you need to practice from beginning to end. It can start by working out how the package would work, by creating some small real-life mockups. From there, creating the packaging design in a The Post Create a Custom 3D Packaging Design in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
December 6, 2016, 10:32 AM
http://lesterbanks.com/2016/12/graffiti-maya-motio...
Autodesk’s Daryl Obert has look at building up animation piece by piece with Maya’s motion graphics toolset. Daryl has been documenting his Journey into VR as he builds his first VR experience using Maya. Along the way there are some nice demonstrations using Maya’s tools along the way. Here, Daryl shows how you can build The Post Animate Graffiti With Maya’s Motion Graphics Toolset originally appeared and published on %%BLOGLINK%,by lesterbanks
December 5, 2016, 10:25 AM
http://www.doddlenews.com/blogs/cinema-4d-lite-tut...
In this Cinema 4D Lite tutorial, Kevin P. McAuliffe continues his look at 3D Concepts.
December 2, 2016, 02:51 PM
http://lesterbanks.com/2016/12/maya-nodes-arnold-c...
Medical Illustrator and Animator, Emily McDougall offers a look into creating the center-edge look in Maya using Arnold. how to create a layered shader in Maya 2017 using Arnold and the aiStandard Material Solid Angle Arnold in Maya is really a step-up from an aging mental ray. Artists can enjoy a better integrated renderer, one The Post Maya Render Nodes With Arnold for Easy Center-Edge Shaders originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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