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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Getting Started With Cycles Rendering in Cinema 4D

November 16, 2016, 03:51 PM

http://lesterbanks.com/2016/11/getting-started-cyc...

Interested in Cycles rendering in C4D? It’s no surprise that Cycles for Cinema 4D has been greatly anticipated by the community. Blender’s open source ray-trace based production render engine has been brought to Cinema 4D by Insydium, creators of X-Particles. a quick intro to Cycles4D, the excellent node based material system and a few simple The Post Getting Started With Cycles Rendering in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Map Looping Footage to a Rotation Control in After

November 15, 2016, 10:19 AM

http://lesterbanks.com/2016/11/map-looping-footage...

Animator, Director and Joysticks ’n Sliders creator Mike Overbeck shows how to create a turntable preset in After Effects. A turntable controller will let you control looping footage with a dial rather than using After Effects’ Time Remapping features. Turning the dial will let you scrub through frames in the footage. The system works on an The Post Map Looping Footage to a Rotation Control in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Complex Braids and Buns With Ornatrix in

November 14, 2016, 10:22 AM

http://lesterbanks.com/2016/11/creating-braids-bun...

Check out Jeordanis Figuereo’s tutorial series showing how to create braids and buns with Ornatrix. Convincing hair can be crucial to realistic 3D portraits and characters. Hair for digital characters can be kind of tricky. There can be a bit of a technical learning curve to get over. There can also be the task of The Post Creating Complex Braids and Buns With Ornatrix in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Hair Parts Dynamics Using Ornatrix in Maya

November 4, 2016, 06:05 AM

http://www.cgmeetup.net/home/hair-parts-dynamics-u...

Hair is often divided into parts which are visually distinct. When simulating hair dynamics it is desired that these parts of hair behave as groups so that strands stick and simulate together instead of acting independently. In this quick tutorial we learn how to achieve this with Ornatrix Maya dynamics operator. Use this technique to better preserve your hair grooms during simulation.

Create a Shelf Building Rig in Maya With MASH

October 31, 2016, 06:27 PM

http://lesterbanks.com/2016/10/create-shelf-buildi...

So… here is something special. A little while ago, Technical Artist Alex Mann sowed off a Shelf Building Rig in Maya. The system using MASH nodes in Maya to act as a shelf-building asset, automatically generating books and shelves. (watch the video example below) If you have seen any of Itoo’s RailClone examples, this would The Post Create a Shelf Building Rig in Maya With MASH originally appeared and published on %%BLOGLINK%,by lesterbanks

How to create a stylised 3D character for games

October 31, 2016, 06:07 AM

http://www.creativebloq.com/how-to/how-to-create-a...

Learn how to use iClone's Character Creator to make a stylised avatar in this 10-step tutorial.

Add a 3D Effect to Images in Moho With Smart Warp

October 29, 2016, 10:55 AM

http://lesterbanks.com/2016/10/add-3d-effect-image...

Moho Pro 12 added some great new features. Since its release, we are seeing some great uses for them. One great feature is Smart Warp. Smart Warp allows you to create a mesh and manipulate any image. You are able to keyframe any point of the Smart Mesh to create animation. This can be useful The Post Add a 3D Effect to Images in Moho With Smart Warp originally appeared and published on %%BLOGLINK%,by lesterbanks

Understanding RedShift Specular Models and SSS in

October 29, 2016, 09:26 AM

http://lesterbanks.com/2016/10/redshift-specular-m...

Rohan Davli dives into the specular models available within the Redshift Material, when using RedShift Renderer. There are a few components that come into play when making something look shiny and reflective. Reflection and IOR are equally important in that regard. {pullquote align=“right”] a look at all the various Specular models available in the Redshift The Post Understanding RedShift Specular Models and SSS in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

C4D to Get Native GPU Rendering With AMD ProRender

October 29, 2016, 09:25 AM

http://lesterbanks.com/2016/10/c4d-gpu-rendering-p...

Maxon has announced a collaboration with AMD that will deliver GPU rendering in Cinema 4D through Radeon ProRender. If you are not familiar with ProRender, it is a free and open source physical render engine based on Radeon Rays technology. ProRender is a complete rendering system that is scalable, and uses OpenCL instead of CUDA. There The Post C4D to Get Native GPU Rendering With AMD ProRender originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a bundle of wires in Houdini

October 27, 2016, 12:29 PM

http://lesterbanks.com/2016/10/creating-bundle-wir...

Reda Borchardt walks through a simple technique that will build a tightly wrapped bundle of wires in Houdini. The kind of wires that you would find tightly wound around the inside of an electric motor. a quick and easy way to create an electric motor copper coil or any other bundle of wires The process The Post Creating a bundle of wires in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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