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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Blender Beginner Tutorial - Part 1

October 17, 2016, 05:49 AM

https://www.aotg.com/blender-beginner-tutorial-part-1/

Blender tutorial for complete beginners! How to use the most common functionality of Blender: Modelling, Materials, Lighting...

WORKING WITH THE CLOTH TOOL IN 3D-COAT

October 14, 2016, 09:14 AM

http://lesterbanks.com/2016/10/working-cloth-tool-...

Ian Thompson offers an introductory look at a method for sculpting clothes. 3D-Coat is a one-stop shop for sculpting, UV mapping, painting, retopology, shading and rendering, and it has simple cloth simulation tools that can really help in sculpting and UV creation. The 3DC cloth tool will allow you to work with cloth dynamic forces, The Post WORKING WITH THE CLOTH TOOL IN 3D-COAT originally appeared and published on %%BLOGLINK%,by lesterbanks

Have animated streamers create a logo in Houdini

October 13, 2016, 12:30 PM

http://lesterbanks.com/2016/10/animated-streamers-...

VFXHomeland walks through charting an interesting effects where you can have animated streamers come in and form a logo in Side FX Houdini, then reverse out, deconstructing the logo. This effect was originally explained by bryphi77 with a tutorial showing how the effect can be created inside of LightWave. VFXHomeland offers some great Houdini Assets The Post Have animated streamers create a logo in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Bringing Voronoi to Life in C4D With Particle Forc

October 13, 2016, 09:21 AM

http://lesterbanks.com/2016/10/voronoi-c4d-particl...

Stockholm based 3D Artist Carl Johan Thor, shows how you can breathe some life into voronoi patterns in Cinema 4D. The tutorial uses Entagma’s freely available Dual Graph plugin for Cinema 4D, to create interesting patterns based on Delaunay shapes. The Dual Graph plugin lets you make a more “cel-like” voronoi structure by computing the The Post Bringing Voronoi to Life in C4D With Particle Forces originally appeared and published on %%BLOGLINK%,by lesterbanks

An Introduction to Radeon ProRender in Maya

October 12, 2016, 04:57 PM

http://lesterbanks.com/2016/10/introduction-radeon...

3D Artist Alex hall, offers in introduction to Radeon ProRender for Autodesk Maya. What is Radeon ProRender you ask? It’s a new, fast and physically accurate GPU renderer that leverages AMD’s Radeon Rays technology running on OpenCL, rather than CUDA. Here is the kicker — Radeon ProRender is free as open source, cross platform, and highly The Post An Introduction to Radeon ProRender in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

New Cycles4D Release Confirmation and Pricing

October 11, 2016, 09:35 AM

http://lesterbanks.com/2016/10/new-cycles4d-releas...

Cycles is Blender’s unbiased GPU and CPU renderer, that is free and open source. Being a very capable production renderer, Cycles has been brought to other application hosts like 3DS MAX, and now Cinema 4D with Cycles4D, thanks to INSYDIUM, Even though Cycles is free, Cycles4D is a bridge plugin allowing C4D to access the The Post New Cycles4D Release Confirmation and Pricing originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating a Simple Wave Effect in After Effects

October 10, 2016, 10:36 AM

http://lesterbanks.com/2016/10/animating-simple-wa...

Here is a simple tutorial showing how you can create a wave effect in After Effects by simply keying a path, or vector shape. This comes to use from motion graphics artist and designer Joe Clay. Animating the wave effects is actually quite simple, but the takeaway from the tutorial is the process. Joe has an efficient The Post Animating a Simple Wave Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Transform Animation Paths in the Cinema 4D Viewpor

October 10, 2016, 10:36 AM

http://lesterbanks.com/2016/10/transform-animation...

“DigitalMeat” Samuel Winter shares a quick tip that can have you easily transforming animation paths right in the Cinema 4D Viewport. Lets say that you have an animation completed, but it all needs to be moved, exactly how it is playing out, without change. You could go in and manually alter every keyframe, or even The Post Transform Animation Paths in the Cinema 4D Viewport originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting to Know Houdini Particles, From the Emitte

October 7, 2016, 09:12 AM

http://lesterbanks.com/2016/10/getting-know-houdin...

Particles, and int his case, Houdini Particles, sort get lost and often drowned out by seemingly more advanced simulation tools. Pyro, Smoke, and Fluids all sound pretty exciting. Still there is a case to be made for using particles. They tend to be a pretty lightweight system. The are fast and art direct-able. They render The Post Getting to Know Houdini Particles, From the Emitter Up originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With Blender’s Bendy Bones

October 6, 2016, 12:28 PM

http://lesterbanks.com/2016/10/getting-started-ble...

Blender’s Bendy Bones system is a fresh new take for rigging character elements. As the name suggests, it allows you to create a bone system that is quite flexible, not only in movement, but in context as well. The entire Bendy Bones system was set up to offer an easier way to rig characters, so The Post Getting Started With Blender’s Bendy Bones originally appeared and published on %%BLOGLINK%,by lesterbanks

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