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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Watch A demo of Zync C4D support for Maxon Cinema

October 26, 2016, 09:08 AM

http://lesterbanks.com/2016/10/zync-c4d-render-max...

The Zync team have posted an overview showing off the new Zync C4D.  The video covers all the things you need to know to launch a render to Zync, from C4D. ZYNC Render gives studios the computational power and global reach of Google’s infrastructure, directly from the 3D modeling tools artists already use. Zync is The Post Watch A demo of Zync C4D support for Maxon Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Solving Common Compositing Tasks in Nuke

October 25, 2016, 06:43 PM

http://lesterbanks.com/2016/10/solving-common-comp...

Do you feel that you have the basic knowledge in Nuke, but are missing some pragmatic processes? You are not alone. Working in a node based editor might through some people for a loop. Especially if you are accustom to a layer based compositor, such as After Effects. Not to worry though, Joe Raasch has The Post Solving Common Compositing Tasks in Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Tree and Leaves With Corona C4D

October 25, 2016, 09:15 AM

http://lesterbanks.com/2016/10/creating-tree-leave...

Corona C4D is soon to be a thing. Previously a popular realistic renderer for 3ds Max, it is under development for C4D. Some of the best things about Corona that Cinema 4D users will love, is the quality over the ease of use. Corona C4D also has great integration so far. You are able to The Post Creating a Tree and Leaves With Corona C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Realistic Wispy Smoke in C4D With TFD

October 24, 2016, 12:15 PM

http://lesterbanks.com/2016/10/creating-realistic-...

There are a lot of tools out there that can create smoke effect in Cinema 4D. X-Particles, to TFD (Turbulence FD), to Krakatoa, just to name a few. It’s not necessary to have some type of fluid simulation drive the effort, but it does help. Watch Bob Walmsley show his method for realistic wispy smoke The Post Creating Realistic Wispy Smoke in C4D With TFD originally appeared and published on %%BLOGLINK%,by lesterbanks

A Corona Render Walkthrough in Cinema 4D

October 22, 2016, 03:15 PM

http://lesterbanks.com/2016/10/corona-render-walkt...

Render Legion’s Corona Render has been a longstanding render engine for 3ds Max. It features a simple production based work flow, and super high quality images. A couple of years ago, new integration for Corona render came to Cinema 4D, and is still in Alpha. Still, the renderer seems to be coming along quite well, The Post A Corona Render Walkthrough in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Position Reference Pass in VRay for Maya

October 22, 2016, 03:15 PM

http://lesterbanks.com/2016/10/create-position-ref...

Compositor and certified Nike Trainer, Erwan Leroy thinks some things in Vray are easy. Yet, some other things, might be a bit convoluted, and needs more of your attention. You can find plenty of tutorials that cover creating custom render passes in VRay. There aren’t a lot of tutorials that cover creating a (Pref) position reference The Post Create Position Reference Pass in VRay for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Work With All Maya Constraints in One Place

October 20, 2016, 12:25 PM

http://lesterbanks.com/2016/10/work-maya-constrain...

If you work with Maya constraints a lot, you might want to have a look at Mehdi Farrokhtala’s Master Constraint tool. Written in Python, Master Constraint Tool offers a way to streamline your workflow, housing all of the Maya constraints and their most used Flags all in one place. The tool also comes with 2 The Post Work With All Maya Constraints in One Place originally appeared and published on %%BLOGLINK%,by lesterbanks

Matthew Merkovich Says to Stop With the Crazy Trac

October 20, 2016, 06:53 AM

http://lesterbanks.com/2016/10/stop-crazy-tracking...

You probably have seen some behind the scenes reveals where there are crew and talent alike huddled around huge green screens that will eventually be turned into some amazing visual effect. Have you paid attention to the tracking markers that are on that high-budget shot though? Matthew Merkovich has. Matthew is a highly skilled and seasoned The Post Matthew Merkovich Says to Stop With the Crazy Tracking Markers originally appeared and published on %%BLOGLINK%,by lesterbanks

Blender Tutorial - Part 2: Moving, Rotating, Scali

October 18, 2016, 05:39 AM

https://www.aotg.com/blender-tutorial-part-2-moving-rotating-scali/

This video covers moving, rotating, scaling and the modifier stacker.

15 of the Best tools for Maya Animators

October 17, 2016, 09:23 AM

http://lesterbanks.com/2016/10/top-15-tools-maya-a...

Never missing a chance to use the word “Arsenal”, I present to you these useful scripts, essential tools or secret weapons of Maya Animators. 15. AttributeMan AttributeMan, by dwalden74 for Maya 5.x and up – Not so much Maya Animators tool as it is a rigging tool – but very useful. Put simply it’s a way The Post 15 of the Best tools for Maya Animators originally appeared and published on %%BLOGLINK%,by Brent Forrest

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