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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create Ghost Trails for Animation in Fusion

June 26, 2018, 12:46 PM

https://lesterbanks.com/2018/06/ghost-trails-anima...

Chetal Gazdar Shows How to Create Ghost Trails for Animated 3D Objects Using BMD Fusion. Trying for a strobe photography effect, or trying to get a look of ghost trails? With Black Magic Design Fusion, the

Improving Blender Lighting for More Realistic Scen

June 26, 2018, 12:45 PM

https://lesterbanks.com/2018/06/blender-lighting-r...

Steve Lund Reworks a Scene With Lighting and Rendering Tips and Tricks to Create a More Realistic Look. “Make any scene 100x more realistic with Environment lighting, PBR Materials, and more!” CG Geek Steve Lund

Create a Stunning 3D Radial Particle Effect With S

June 26, 2018, 08:56 AM

https://lesterbanks.com/2018/06/3d-radial-particle...

Najib Khayati Demonstrates a 3D Radial Particle Effect With Stardust in After Effects Although the original network looks a little daunting, creating the setup for a 3D radial particle effect bit by bit is a

Pro Tools - Gain Scaling BX_Digital V3 EQ

June 26, 2018, 04:50 AM

https://www.pro-tools-expert.com/home-page/2018/06...

In this free video tutorial brought to you in with the support of Plugin Alliance, Pro Tools Expert team member Julian Rodgers demonstrates how easy it is to control the amount of EQ applied to multiple EQs across multiple tracks using the Gain Scale control on the Brainworx bx_digital V3 and setting custom group attributes in Pro Tools.

Da Vinci Resolve 15 Crash Course

June 26, 2018, 04:50 AM

http://www.4kshooters.net/2018/06/26/davinci-resol...

Seasoned colorist and fellow filmmaker Alex Jordan of Learn Color Grading and FilmSimplified has produced dozens of insightful color grading tutorials over the years, alongside a myriad of successful courses and numerous free resources regarding color grading and video editing in DaVinci Resolve.

ff-Works: Overview

June 25, 2018, 12:17 PM

https://www.aotg.com/ff-works-overview/

If you care about the final look of your media, you need to watch this session. Larry has already switched to doing most of his compression using this software. This session shows you why.

ff-Works: Customize Compression Settings

June 25, 2018, 12:17 PM

https://www.aotg.com/ff-works-customize-compression-settings/

ff-Works is a front-end to ffMPEG, a highly-regarded, open-source compression engine. When you combine ff-Works with ffMPEG, you get a very powerful, very flexible, very high quality media transcoding/compression tool. In this session, Larry Jordan shows how to use this software.

Working With DepthMerge in Fusion, Resolve

June 25, 2018, 12:17 PM

https://lesterbanks.com/2018/06/depthmerge-fusion-...

Vito LaManna Covers Working With DepthMerge for Easy Occlusions in Fusion or Resolve. With higher-end compositors, working with depth goes beyond tinkering with simple depth maps. When working with Deep images, a single pixel in

Get Your Bearings in the UV Editor by Showing UV E

June 25, 2018, 09:21 AM

https://lesterbanks.com/2018/06/maya-uv-editor-uv-...

Malcolm Andrieshyn Shares Some Tips for Working With Maya UV Edge Color, Contiguous Selections and More. Continuing with his grab-bag of tips for Maya users, Malcolm Andrieshyn covers using the Grow and Shrink Selection hotkeys,

Quickly Building Craters in Houdini With Triangula

June 25, 2018, 09:21 AM

https://lesterbanks.com/2018/06/building-craters-h...

Andreas Glad Shows How Triangulate 2D Can Quickly Build the Base of a Crater in SideFX Houdini. Houdini has all kinds of terrain editing tools and even more methods to create landscapes of incredible detail

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