Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Emit From Collisions With MASH & Control Th

September 26, 2017, 09:39 AM

http://lesterbanks.com/2017/09/emit-collisions-mas...

Ian Waters Shows How You Can Emit From Collisions in a Dynamic MASH Network Maya’s motion graphics toolkit now has the ability to use Bullet Dynamics within a MASH network. A new Dynamic Node lets The Post How to Emit From Collisions With MASH & Control Them With Contact Masks originally appeared and published on %%BLOGLINK%,by lesterbanks

Keying With Fusion: Fixing a Real-World Light Wrap

September 25, 2017, 11:44 AM

http://lesterbanks.com/2017/09/keying-fusion-fixin...

Simon Ubsdell Share a Very Useful Method for Dealing With Edges that are Affected Too Much by Natural Light Wrap Tokyo Production’s Simon Ubsdell walks through a useful technique for getting rid of an on-set The Post Keying With Fusion: Fixing a Real-World Light Wrap originally appeared and published on %%BLOGLINK%,by lesterbanks

Video Editing Workflow for Filmmakers

September 25, 2017, 09:30 AM

https://youtu.be/3KBlwiJxSOQ

What if the the editing workflow that we were first taught was wrong? Here is a tutorial that breaks down an alternative way to organize your workflow.

#adobe#film editing#video editing#filmmaker#adobe premiere
How to Create an Isolated Echo Motion Trail Effect

September 24, 2017, 05:53 PM

http://nofilmschool.com/2017/09/how-create-isolate...

If you've spent any time in Adobe After Effects, chances are you've played around with the Echo effect, which basically just stacks frames from different times in the layer to create "streaking" or "ghosting." This produces some pretty cool looking images, but if you want it to affect something specific, you'll need to know how to isolate and apply it to a single part of your frame or a specific object.

Baking the Perfect Normal Map With Blender

September 22, 2017, 04:19 PM

http://lesterbanks.com/2017/09/baking-perfect-norm...

Blender Guru Andrew Price Walks Through Baking Object Details into Normal Maps With Blender Andrew Price offers a quick beginner’s look into baking normal maps with Blender, using the Cycles render engine. Displayed faces are The Post Baking the Perfect Normal Map With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Stardust Now Lets You Use 3D Objects as Particles

September 22, 2017, 09:08 AM

http://lesterbanks.com/2017/09/stardust-3d-objects...

Superluminal Advances Its Node-Based Particle System in After Effects With 3D Particle Instancing, Physical Materials, GPU acceleration, and More On Friday, September 29, 2017, Superluminal will unleash an early adopter’s version of their modular particle The Post Stardust Now Lets You Use 3D Objects as Particles originally appeared and published on %%BLOGLINK%,by lesterbanks

Raptor VFX Breakdown

September 22, 2017, 09:08 AM

http://www.cgmeetup.net/home/raptor-vfx-breakdown/

UNIT IMAGE presents Raptor VFX Breakdown.

Houdini 16 Heightfields

September 22, 2017, 05:16 AM

http://www.cgmeetup.net/home/houdini-16-heightfiel...

Houdini 16’s new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, we delve into what these are, and how you can use them beyond terrains.

Create a Text Reveal Motion Graphic in Blender: Pa

September 22, 2017, 05:16 AM

https://cgi.tutsplus.com/tutorials/how-to-create-t...

Create a Text Reveal Motion Graphic in Blender: Part 1

AfterCodecs Updates With New Features & MacOS Comp

September 21, 2017, 05:29 PM

http://lesterbanks.com/2017/09/aftercodecs-macos-c...

Dornisoft Updates AfterCodecs, the Native Lightweight Exporter for ProRes and H264 in After Effects AfterCodecs sees an update that brings new support for MacOS along with a host of new features for using the ProRes The Post AfterCodecs Updates With New Features & MacOS Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.