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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Arnold 5 Decouples Shader and Renderer With Shader

April 14, 2017, 12:11 PM

http://lesterbanks.com/2017/04/arnold-5-shader-clo...

Solid Angle releases Arnold 5, a major update to the popular renderer that sports better performance, new shaders and changes that make Arnold even easier to use. There are a ton of great new things The Post Arnold 5 Decouples Shader and Renderer With Shader Closures originally appeared and published on %%BLOGLINK%,by lesterbanks

Techniques for Hard Surface Sculpting in ZBrush

April 14, 2017, 09:20 AM

http://lesterbanks.com/2017/04/techniques-hard-sur...

There are really three avenues for creating hard surface work, modeling, hard surface sculpting, and a combination of the two. Modeling may provide some benefits when creating hard surface models, but might turn tricky and The Post Techniques for Hard Surface Sculpting in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Retopologize a Head in ZBrush, Like a Boss

April 13, 2017, 12:06 PM

http://lesterbanks.com/2017/04/retopologize-head-z...

Retopology is part art-form, part science. The idea is to layout polygons in such a way that it benefits animation and other disciplines down the pipeline. There is quite a lot of theory that goes The Post How to Retopologize a Head in ZBrush, Like a Boss originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With Bullet Dynamics in Maya

April 13, 2017, 07:41 AM

http://lesterbanks.com/2017/04/getting-started-bul...

Maya has a few ways for creating dynamic animations and dynamic simulations. Natively, Maya uses Nucleus, it’s a simulation engine that can handle a lot of different things. Anything with an “n” in front of The Post Getting Started With Bullet Dynamics in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Maya’s New Tension Deformer

April 12, 2017, 11:34 AM

http://lesterbanks.com/2017/04/working-mayas-new-t...

Maya 2017 Update 3 added some new features for Rigging and character skinning workflow. The sort-of-hidden Bake Deformer Tool can bake down deformations that are on top of a skin cluster, to skin weights. Another The Post Working With Maya’s New Tension Deformer originally appeared and published on %%BLOGLINK%,by lesterbanks

MamoWorld Takes After Effects Grids and Guides to

April 12, 2017, 08:02 AM

http://lesterbanks.com/2017/04/mamoworld-grids-gui...

After Effects is a design tool that many motion design professionals faithfully rely on. This is why it is so strange that out of the box, Ae only has the most rudimentary functionality for using The Post MamoWorld Takes After Effects Grids and Guides to the Next Level originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Maya 2017 Update 3 Bake Deformer Tool

April 11, 2017, 12:38 PM

http://lesterbanks.com/2017/04/working-maya-2017-b...

Maya 2017 Update 3 added some great new deformer features, such as a Tension Deformer. IT also added a new Bake Deformer Tool that will allow you to bake down the effects of a deformer The Post Working With Maya 2017 Update 3 Bake Deformer Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Make a Side-Facing Panel Tab in Cinema 4D

April 11, 2017, 12:37 PM

http://lesterbanks.com/2017/04/make-side-facing-pa...

Customizing your workspace for the job that you are working on can help you quickly access tools, scripts and menus. In Cinema 4D you can make your own panels and fill them with the tools The Post How To Make a Side-Facing Panel Tab in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Tips for Customizing Your Zbrush Interface

April 10, 2017, 10:07 AM

http://lesterbanks.com/2017/04/tips-customizing-zb...

Love or hate the ZBrush interface, it remains as one of the most customizable tools out there. whether you are a new user first noticing how much scrolling is involved, or a seasoned user, who The Post Tips for Customizing Your Zbrush Interface originally appeared and published on %%BLOGLINK%,by lesterbanks

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