It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 2, 2016, 02:51 PM
http://lesterbanks.com/2016/12/maya-nodes-arnold-c...
Medical Illustrator and Animator, Emily McDougall offers a look into creating the center-edge look in Maya using Arnold. how to create a layered shader in Maya 2017 using Arnold and the aiStandard Material Solid Angle Arnold in Maya is really a step-up from an aging mental ray. Artists can enjoy a better integrated renderer, one The Post Maya Render Nodes With Arnold for Easy Center-Edge Shaders originally appeared and published on %%BLOGLINK%,by lesterbanks
December 2, 2016, 10:28 AM
http://lesterbanks.com/2016/12/modify-principled-s...
CG Generalist and FX Artist Tim van Helsdingen posts a look into ways that you can add alpha maps To the Principled Shader in Side FX Houdini. If you are not familiar, the Principled shader is a SHOP shader that is a physically plausible monolithic shader in Houdini. As a type of “catch all” shader The Post How to Modify Houdini’s Principled Shader to Detect Alphas originally appeared and published on %%BLOGLINK%,by lesterbanks
December 1, 2016, 08:02 PM
http://www.videoguys.com/blog/avid-media-composer-...
Our good friend Kevin P McAuliffe has done it again! This first video in his new series “Get Started Fast with Media Composer for Adobe Editors” is fantastic. If you’re a serious video editor, then you’re going to need to be familiar with all the best tools. This video tutorial series will help Premiere Pro Read More The post Avid Media Composer Tutorial for Adobe Editors — Part 1 appeared first on Videoguys Blog.
November 30, 2016, 03:40 PM
http://lesterbanks.com/2016/11/animate-falloff-cen...
A soft mod deformer in Maya can be used for more than just modeling. Chris Lesage is a Character Rigging TD For MoonBot Studios in Shreveport, Louisiana. While working at a previous position with Ember Lab, Chris worked on a short film, “Majora’s Mask – Terrible Fate”. A character needed to have an animatable buying The Post How to Animate the Falloff Center of a Soft Mod in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
November 30, 2016, 03:39 PM
http://lesterbanks.com/2016/11/combining-soft-rigi...
What do yo think of when someone mentions the Vononoi Fracture tool in C4D R18? The new fracture tool opens up plenty of new possibilities for rigid dynamics fun in C4D. How about cracking an egg? How about id that was a soft-boiled egg? Seems like a good opportunity to mix and work with both The Post Combining Soft and Rigid Dynamics in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 26, 2016, 03:39 PM
http://lesterbanks.com/2016/11/dragonbones-free-2d...
Jay AnAm posts a quick introduction to using DragonBones Pro, walking through importing assets, simple rigging and animation. What exactly is Dragon Bones Pro? It’s a free and open source 2D skeletal animation system featuring IK, Constraints, Skinning, and anything else that is relatable to 2D character rigging for animation. If you have heard of The Post Getting Started With DragonBones, Free 2D Skeletal Animation originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2016, 01:12 PM
http://lesterbanks.com/2016/11/watch-altvfxs-work-...
FDA: THE REAL COST (STRAW CITY) Excerpt from FBC New York “Smoking cigarettes as a teenager can permanently stunt the growth of your lungs. The result is a loss of your potential: You may never be all that you were meant to be. We set out to make this case to teens with a big, The Post Watch AltVFX’s Work on the FDA’s “Straw City” Spot originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2016, 10:27 AM
http://lesterbanks.com/2016/11/houdini-octane-sub-...
One of the drawback for using Octane is that you can’t use multiple HDRs in one scene. The popular rendering engine has no method for using an HDR image for lighting and another for rendering. Octane 3 introduced a camera environment which can be used for this purpose. Why is this important? When you want The Post Houdini and Octane Sub Surface Scattering originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2016, 01:31 PM
http://lesterbanks.com/2016/11/meet-teapot-changed...
Oh this teapot? You have seen it pretty much everywhere. There were probably times when you didn’t even realize that you were seeing it. Some applications actually have it as a primitive as a menu item. Pixar uses it as a trade show mascot. It’s the most famous brew-pot in computer graphics. The Utah Teapot (or The Post Meet the Teapot That Changed 3D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2016, 10:36 AM
http://lesterbanks.com/2016/11/create-organic-vort...
Sometimes you don’t need a complicated setup, simulation or process to get a great result. Take this example. Drunk PandaBeer takes a snapshot of his process for creating an organic vortex animation. The shape and animation is similar to what you would see with a twister or tornado. Drunk PandaBeer is actually Wojtek Piekarczyk is The Post Create an Organic Vortex Animation in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.