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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to create a realistic camera rig in Maya

January 22, 2014, 05:58 AM

http://www.creativebloq.com/3d/how-create-realisti...

Being able to set-up a CG version of a real-world camera, using groups and simple controllers, is an important skill. Multi-node cameras are useful because they impose the physical limitations of real-world cameras. This will encourage you to think more cinematically about how you position your camera. This may sound like a disadvantage, but it is in fact an advantage as you will end up with a more realistic result and the camera will help to tell your story rather than detract from it.

LT Maya: Modeling, Rigging, and Animation

January 21, 2014, 05:59 AM

http://www.3dvf.com/actualite-8571-maya-lt-modelis...

Matthew Doyle, Technical Specialist at Autodesk Games presents video and a little less than an hour Maya LT. The video focuses on the modeling, rigging and animation. remember that this "light" version of Maya is intended for independent game developers. Some features of Maya are absent, in exchange for a lowered price.

Tutorial: Making an eye in 3D

January 21, 2014, 05:59 AM

http://www.corematte.com/blog/tutorial-making-an-e...

This is a different modelling tutorial than what you see on a regular basis, it is focused on my observations of the eye and in a topology that lets you make an eye that needs modest geometry yet still allows to be effectively rigged, giving you an eye to which you can give a lot of expression thus it can make your model less of a geometry construction and more art.

How to Overlap a Tail – Animation Tutorial

January 16, 2014, 10:59 AM

http://graphite9.com/blog/?p=140

This video explores two contrasting workflows for animating a tail with appealing overlapping motion. I guess you could say one method is more technical and the other is more artistic. Both are valid of course, the end result is what counts most!

Creating a simple Rig - Maya

January 15, 2014, 11:01 AM

http://lesterbanks.com/2014/01/maya-creating-a-sim...

There are many ways to rig one thing in 3D, and here Rigging Artist Arun Lingasamy shares one technique for creating a rig for a spring in Autodesk Maya. Quite often something will look simple, as in the case of rigging a spring, what you want is a scaling action along one axis, but doing so will also scale the form of the swept shape that makes up the spring.

Using the Tracer in Cinema 4D

January 8, 2014, 09:58 AM

http://lesterbanks.com/2014/01/cinema-4d-using-the...

Creating an interesting transition between moving objects, Audio Visual Designer Miquel Rodriguez Estany shares how to use the Tracer Object in Cinema 4D that can yield an easy and varied way to create transitions.

Previs Camera - Maya

January 6, 2014, 10:57 AM

http://lesterbanks.com/2014/01/maya-previs-camera-...

The Previs Camera tools for Autodesk Maya automated building cameras using preset definitions of popular real life cameras. Recently taking advantage of the holiday break, Cinematographer Matt Workman updated the Previs Camera Tools to version 2 adding many more camera presets, as well as a smoother and mor functional user interface for the tool.

Create and Animate a Wind-Blown Dandelion

January 4, 2014, 08:16 AM

http://lesterbanks.com/2014/01/maya-create-and-ani...

Animation filmmaker and CG Artist Qing Sheng provides a walkthrough for creating a dandelion spreading its seeds blown by the wind, usig some sculpting in ZBrush and creating and animating the scene in Autodesk Maya.

Adding External Compositing - Cinema 4D

January 3, 2014, 01:27 PM

http://lesterbanks.com/2014/01/cinema-4d-adding-ex...

If you are just starting out in Cinema 4D and After Effects, you may find it confusing when trying to get nulls for individual cloner objects from Cinema 4D into After Effects. Here, The Pixel Lab’s Joren Kandel shows an easy way by adding an external compositing tag to the cloner itself.

Cage Deformer Basic

January 3, 2014, 01:25 PM

http://lesterbanks.com/2014/01/modo-cage-deformer-...

Simon Wawrzak shares his modo scene where he has set up a “mini” lattice deformer that can make wholesale deformation changes to a model easily in modo, rigging some mood tools together to create the effect.

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