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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Solving the Disappearing boolean problem in Maya

February 1, 2014, 02:16 PM

http://lesterbanks.com/2014/02/solving-disappearin...

The latest version of Maya, which is the 2014 extension release has added a new and robust library for faster and more reliable booleans on polygons. The extension release makes use of the Carve library which is a fast and reliable constructive solid geometry library, Making the Boolean operations in Maya work well – work very well.

A Look at the Different Ways to Overshoot Motion

January 31, 2014, 10:57 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

Overshooting is an animation principle which helps not only to bring life to your animation, but also realism. Basically, overshooting is when you want to bring a certain object from Point A to Point B, but the object passes Point B, jiggling backwards and forwards in a decaying pattern till it comes to a stop at Point B. We’ll look at a few different ways to achieve this in After Effects.

AtomKraft for Nuke Updates with Deep EXR Output

January 30, 2014, 06:34 PM

http://lesterbanks.com/2014/01/atomkraft-nuke-upda...

The interactive 3D toolkit for Nuke created by Jupiter Jazz recently saw an update, bringing compatibility with Nuke versions 7.0V5 and up. Although the release of AtomKraft for Nuke version 1.3.0 is a smaller point update, it features an update to the rendering engine bringing it to version 11.023, and also uses an updated version of Alembic, using version 1.5.3.

Intro to Rigid Body Simulator in Blender

January 30, 2014, 01:23 PM

http://lesterbanks.com/2014/01/introduction-rigid-...

Andrew Price has some fun with the Rigid Body dynamics in Blender, experimenting with creating a wrecking ball animation. Andrew covers everything you need to know to get started using the Rigid Body Dynamics.

Part 3/4: Character Animation in AE

January 27, 2014, 01:31 PM

http://www.mettle.com/part-3-4-character-animation...

Learn how to set up custom sliders to control character facial expressions

Automate Animation in Cinema 4D

January 27, 2014, 11:16 AM

http://lesterbanks.com/2014/01/automate-animation-...

Any time that you can narrow down or eliminate the amount of keyframes that you use in an animation, the more flexible your workflow will remain. Cinema 4D has has plenty of methods to automate animation, one of the most key is using Xpresso.

Create a Double Exposure Animation in AE

January 25, 2014, 02:52 PM

http://lesterbanks.com/2014/01/create-double-expos...

Mikey Borup shows us how to create something similar to the double exposure style HBO True Detective Titles

Use Cinema 4D Lite to Generate Displacement maps

January 25, 2014, 02:51 PM

http://lesterbanks.com/2014/01/use-cinema-4d-lite-...

Remember that facial rigging and lip sync tutorial series from David Legion? Well, David continues his look at the workflow and tools necessary for rigging a character’s head in After Effects. This time he takes another look at creating displacement maps that you can use with Mettle’s FreeForm Pro plugin for After Effects.

Unfold and Animate Objects in Cinema 4D

January 25, 2014, 11:45 AM

http://lesterbanks.com/2014/01/unfold-animate-poly...

The C4DZone.com releases another plugin for Cinema 4D “Fold It”. the plugin will assist you in creating folding and unfolding animations in C4D making it much quicker to create the rigging for the animated setups.

Using The Arnold Renderer

January 25, 2014, 11:45 AM

http://lesterbanks.com/2014/01/arnold-render-quick...

Timothy Hanson gets you up to speed and rendering in Solid Angle’s Arnold Renderer using Autodesk Maya. A new post on the Max-Depth blog will get you rendering in as short a time as possible, covering all the important elements to Arnold ranging from sample settings, lights, shaders, rendering, optimizations, and everything in the middle. Timothy runs through using AR inside Autodesk Maya, but the Arnold implementation is the same in other applications.

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