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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating and Compositing RGB Light Passes in Maya,

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/compositing-rgb-lig...

How to render an RGB Light Pass in Autodesk Maya, and using it for compositing in Nuke, with some tips for working with EXR images. The Post Creating and Compositing RGB Light Passes in Maya, Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

Three Ways for Modeling a Screw in Cinema 4d

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/3-ways-modeling-a-s...

Depending on the level of detail needed, there can be more than one way that you can build a screw. The Post Three Ways for Modeling a Screw in Cinema 4d originally appeared and published on %%BLOGLINK%,by lesterbanks

Taking Flight Trailer from Moonbot Studios

September 7, 2015, 04:53 AM

http://lesterbanks.com/2015/09/taking-flight-trail...

Taking Flight is a short film inspired by the life and heritage of Antonio Pasin, inventor of the Radio Flyer wagon. In this fictional tribute to Pasin’s legacy, what begins as a small boy’s over-scheduled, over-supervised, boring day with Grandpa turns into a larger-than-life journey, narrowly escaping wild monkeys and battling aliens to save the […] The Post Taking Flight Trailer from Moonbot Studios originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya : MASH rejoint Autodesk - Actualité sur 3DVF

September 7, 2015, 04:51 AM

http://www.3dvf.com/actualite-14350-maya-mash-rejo...

MASH is a procedural animation toolkit developed by Maya Mainframe far North. The tool will now migrate at Autodesk, following an agreement, the amount is not specified. Concretely, this means that mainframe will end the distribution and development of the tool; Autodesk will hand over the future of the software. If no announcement is made ​​at this stage, it is logical to think that MASH will expand future versions of Maya.

3ds Max Tutorial – Reflection Matte Tunnelvizion

September 7, 2015, 04:51 AM

http://cinescopophilia.com/3ds-max-tutorial-reflec...

Any questions regarding CG, 3dsmax and renderers please see Ruan at TunnelvizionTV.

8Bit Spirited Away / Princess Mononoke, from David

September 6, 2015, 02:30 PM

http://lesterbanks.com/2015/09/8bit-spirited-away-...

Two episodes of “8-BIT CINEMA” created and produce on CINEFIX Network. please check out more episodes if you like these. vimeo.com/137042635 Thanks! duttonfilms.com @duttonfilms TWITTER @duttonfilms INSTAGRAM The Post 8Bit Spirited Away / Princess Mononoke, from David Dutton originally appeared and published on %%BLOGLINK%,by lesterbanks

Google sound response animation

September 4, 2015, 07:27 PM

https://www.aotg.com/google-sound-response-animation/

I was looking at the new animations google created with its new logo, and thought this was a cool effect. Rebuilt it in AE and now you can too. when you use these expressions, make sure you have the right names if you have different sound keyframes.

What Exactly is Procedural Modeling and Animation?

September 4, 2015, 12:40 PM

http://lesterbanks.com/2015/09/what-exactly-is-pro...

Rohan Dalvi offers some insights into what it means to adopt a procedural modeling and procedural animation workflow The Post What Exactly is Procedural Modeling and Animation? originally appeared and published on %%BLOGLINK%,by lesterbanks

Scripting a Copy Skin Weights Tool With Python

September 4, 2015, 09:58 AM

http://lesterbanks.com/2015/09/scripting-a-copy-sk...

Create a once click copy skin weights, skin cluster tool for Maya using some easy Python scripting The Post Scripting a Copy Skin Weights Tool With Python originally appeared and published on %%BLOGLINK%,by lesterbanks

Layer Stalker Can Easily Track Layer Positions in

September 3, 2015, 09:17 AM

http://lesterbanks.com/2015/09/layer-stalker-can-e...

New After Effects tool, Layer Stalker can track any spatial attribute to the position of any layer in the same comp, or in any comp nested within it. The Post Layer Stalker Can Easily Track Layer Positions in Nested Comps originally appeared and published on %%BLOGLINK%,by lesterbanks

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