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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Use an Effector to Control Your Cloner Animations

August 28, 2015, 12:33 PM

http://lesterbanks.com/2015/08/use-an-effector-to-...

A quick and easy workflow showing how to use a cinema 4d effector that will allow you to control your cloner animations directly in the C4D viewport. The Post Use an Effector to Control Your Cloner Animations originally appeared and published on %%BLOGLINK%,by lesterbanks

Use the Correction Deformer to Access Polygons in

August 28, 2015, 09:25 AM

http://lesterbanks.com/2015/08/correction-deformer...

The Correction Deformer in Cinema 4D can be used to work more procedurally with parametric objects. The Post Use the Correction Deformer to Access Polygons in a Cloner Group originally appeared and published on %%BLOGLINK%,by lesterbanks

Tracking a Head With SynthEyes

August 27, 2015, 12:38 PM

http://lesterbanks.com/2015/08/tracking-a-head-wit...

Watch VFX Artist Matthew Merkovich walk through the task of supervised tracking of an actor's head using SynthEyes The Post Tracking a Head With SynthEyes originally appeared and published on %%BLOGLINK%,by lesterbanks

Python Scripting a Follicle Constraint Tool in May

August 27, 2015, 12:37 PM

http://lesterbanks.com/2015/08/python-scripting-a-...

Use python scripting to create a follicle constraint tool in Maya that can connect an object to a polygon surface. The Post Python Scripting a Follicle Constraint Tool in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

How Many of These 25 Useful Tricks Do You Know in

August 27, 2015, 09:09 AM

http://lesterbanks.com/2015/08/how-many-of-these-2...

How many of these 25 useful tricks do you know in After Effects? The Post How Many of These 25 Useful Tricks Do You Know in After Effects? originally appeared and published on %%BLOGLINK%,by lesterbanks

Rigging Plugs to Cables in Cinema 4D

August 26, 2015, 12:32 PM

http://lesterbanks.com/2015/08/rigging-plugs-to-ca...

Use the Mograph Tracer object with splines to rig cables in Cinema 4D for animation The Post Rigging Plugs to Cables in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Handy After Effects Script UI Kit, Includes Most A

August 26, 2015, 09:22 AM

http://lesterbanks.com/2015/08/after-effects-scrip...

The After Effects Script UI Kit is a photoshop file that contains most AE interface elements that you can download and use. The Post Handy After Effects Script UI Kit, Includes Most Ae UI Elements originally appeared and published on %%BLOGLINK%,by lesterbanks

Fusion 360 for Game Artists

August 26, 2015, 09:21 AM

http://lesterbanks.com/2015/08/fusion-360-for-game...

Check out how you can use Autodesk's Fusion 360 in a game assets workflow. The Post Fusion 360 for Game Artists originally appeared and published on %%BLOGLINK%,by lesterbanks

Quick logo fix in After Effects

August 25, 2015, 12:21 PM

https://www.aotg.com/quick-logo-fix-in-after-effects/

Sometimes you need to cover a logo in AE, and you want it to be quick and on a single layer so you don't have to mess with pre-comping.

Maya Instance Along Curve Plugin

August 25, 2015, 12:21 PM

http://lesterbanks.com/2015/08/maya-instance-along...

New Instance Along Curve plugin for Maya is a must-have for easily instancing, editing and animating objects along a curve. The Post Maya Instance Along Curve Plugin originally appeared and published on %%BLOGLINK%,by lesterbanks

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