It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 22, 2015, 03:51 PM
http://lesterbanks.com/2015/08/c4d-pose-morph-tag-...
An overview for using Cinema 4D's Pose Morph Tag to quickly and easily animate objects in your scene. The Post Use the C4D Pose Morph Tag for Easy Animation originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 12:32 PM
http://lesterbanks.com/2015/08/editing-normals-for...
Create more controlled anime-style or cartoon renderings by editing the normals of your mesh to better suit the style. The Post Editing Normals for Anime-Style Shading in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 09:35 AM
http://lesterbanks.com/2015/08/using-python-in-may...
Learn some of the basics for creating and auto-rig tool in Maya using Python scripting. The Post Using Python in Maya to Create an Auto-Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 09:35 AM
http://lesterbanks.com/2015/08/wondering-whats-new...
Maya BonusTools for 2016 have been out for a while, here is a comprehensive overview of what is new. The Post Wondering What’s New in Maya 2016 BonusTools? Here is an Overview originally appeared and published on %%BLOGLINK%,by lesterbanks
August 21, 2015, 09:34 AM
http://www.cgmeetup.net/home/modo-901-exciting-new...
John Bavaresco will be highlighting some of MODO 901`s new and enhanced modelling tools as well as improved sculpting features. He will also give a demonstration on Modo`s phenomenal Retopology tools and Mesh fusion, an incredible, live Boolean tool,once a plugin, now a fully integrated part of Modo . He will also be showing Modo`s new physically base materials and non-bias Rendering features.
August 21, 2015, 09:34 AM
http://www.cgmeetup.net/home/zbrush-multi-map-expo...
In this tutorial we will cover how to use Zbrush’s multi-map exporter to create multi-tile displacement maps, as well as how to use the Project All tab to make changes to our Zbrush sculpt on the fly.
August 21, 2015, 05:04 AM
https://www.aotg.com/rendering-curves-with-arnold-for-maya-part-1/
Rendering Curves with Arnold for Maya – Part 1
August 19, 2015, 09:23 AM
http://lesterbanks.com/2015/08/working-with-smart-...
Christophe Desse provides a bit of a refresher for using Smart Materials in Substance Painter, which will allow you to save advanced materials as presets. The Post Working With Smart Materials in Substance Painter originally appeared and published on %%BLOGLINK%,by lesterbanks
August 18, 2015, 02:24 PM
http://lesterbanks.com/2015/08/uv-mapping-in-maya-...
The Render Blog shows how to UV map the easy way, covering how to tackle common issues. The Post UV Mapping in Maya, Made Easy originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2015, 12:49 PM
http://lesterbanks.com/2015/08/arnold-lens-shader-...
How to port a lens shader from the Maya MtoA format to work with the Cinema 4D C4DtoA plugin, using the vr_camera panoramic lens shader as an example. The Post Bring an Arnold Lens Shader from Maya to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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