Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MARUI Lets You Work in Maya Using the Oculus Rift

July 10, 2015, 09:42 AM

http://lesterbanks.com/2015/07/marui-lets-you-work...

MARUI is a plugin for Autodesk Maya that will allow you to model and use maya along with the Oculus Rift

Rig Complex Animations From a Single Slider, Using

July 10, 2015, 09:41 AM

http://lesterbanks.com/2015/07/rig-animations-slid...

Run a complex animated sequence through a single slider in Cinema 4D.

Animating a Walk and Run Cycle for Video Games in

July 10, 2015, 09:40 AM

http://www.cgmeetup.net/home/animating-a-walk-and-...

In this video, I (James Marijeanne) break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relate to each other. In future entries in this series I’ll go through the process of creating a whole character set of animations.

Fabric for Maya

July 10, 2015, 04:55 AM

https://www.aotg.com/fabric-for-maya/

This is a video overview of Fabric Engine 2 and the integration into Autodesk Maya.

Edit UV’s in Maya’s 3D Space

July 9, 2015, 12:29 PM

http://lesterbanks.com/2015/07/edit-uvs-in-mayas-3...

Easily use Maya's modeling tools to edit UV's directly in the viewport using SOUP's map to mesh node

Tutorial: Scald Makeup using Latex

July 9, 2015, 04:51 AM

https://www.aotg.com/tutorial-scald-makeup-using-latex/

his is the third video in a series going through different makeup materials.

FlexCam for After Effects improves Camera Animatio

July 8, 2015, 09:53 AM

http://lesterbanks.com/2015/07/flexcam-for-after-e...

FlexCam is an easy After effects template that makes it simple to animate cameras interactively in Ae

HB Modeling Bundle Release Levels Up Cinema 4D’s

July 8, 2015, 09:52 AM

http://lesterbanks.com/2015/07/hb-modeling-bundle-...

Newly released HB Modeling Bundle is a must have if you do serious modeling in Cinema 4D.

FCPX 10.2: - 3D Text Introduction

July 8, 2015, 05:29 AM

https://www.aotg.com/fcpx-10-2-3d-text-introduction/

In another great update, Apple has infused this version of Final Cut Pro with some advanced new features especially in the areas of 3D text and color correction. This course takes you through all of them and shows you how to integrate them into your video editing/production workflow.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.