It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 25, 2014, 01:39 PM
http://lesterbanks.com/2014/02/working-maya-render...
Autodesk’s Daryl Obert offers a look at using both render layers and render passes in Maya to put together a composite, in… well, Maya composite. This is a great overview for rendering out pass images from Maya that use both render layers and passes together.
February 21, 2014, 05:47 AM
http://cgi.tutsplus.com/articles/game-character-cr...
In Part 7 of the Game Character Creation Series we introduced facial animation to Kila using a joint base system. This opened up the possibility for her to talk and also show a wide range of emotions, something which is key to any character animation.
February 20, 2014, 05:46 AM
http://www.mographcandy.com/blog/2014/2/17/cinema-...
Mograph Candy is a destination for learning motion graphics and 3D animation using After Effects, Cinema 4D, and Premiere. We have tons of free Cinema 4D tutorials so you can learn tips and tricks to help speed up your motion graphics and broadcast editing workflow. Tutorials hosted by Dan Conrad.
February 19, 2014, 06:02 PM
http://www.geniusdv.com/news_and_tutorials/2014/02...
It’s easy to create a video texture inside of 3D text within Adobe After Effects CC.
February 19, 2014, 06:01 PM
http://lesterbanks.com/2014/02/setting-maya-style-...
Marco Neumann shows how to set Blender’s viewport navigation to mimic Autodesk Maya’s, without creating any key shortcuts conflict. If you are new to blender, most likely the navigation and selections will seem really foreign to you. Selections in blender are they outlier for sure, in that every other program has a left mouse click to select, where Blender has a rough mouse click.
February 16, 2014, 01:54 PM
http://www.mographcandy.com/blog/2014/2/15/cinema-...
In this Cinema 4D tutorial, we will review the Advanced System Presets for Xpresso in Cinema 4D. These nodes fall under the Advanced Tab because they are more "advanced". If they were easy they would be under the Easy Tab. To be honest, this tutorial is a bit of an exploration of these nodes. I don't have all the answers. There are some functions written into the node that I just couldn't figure out. Most I figured out 80 to 90 percent but there are a few parameters that left me scratching my he...
February 15, 2014, 02:34 PM
http://lesterbanks.com/2014/02/procedural-cinema-4...
Insydium’s Mike Batchelor hosts another tutorial showing some of the features of X-PArticles 2.5 in creating animated organic forms with particles, procedurally.
February 15, 2014, 02:34 PM
http://lesterbanks.com/2014/02/microvellum-fluid-d...
Usng Blender’s underlying technology as the design engine, Microvellum Fluid Designer will allow you to create interior spaces with an intuitive and streamlined workflow for creating models. Built as a plugin for Blender, Fluid Designer’s parametric abilities will create, modify or edit 3D models to fill interior spaces or design kitchens, bathrooms, offices, or other spaces with furniture, shelving, cabinets and details.
February 14, 2014, 01:33 PM
http://lesterbanks.com/2014/02/controlling-mayas-x...
Lee Griggs offers a walk through for creating stunning images built up from thousands of primitive shapes that come together to form an image.
February 14, 2014, 01:32 PM
http://www.youtube.com/watch?v=TgxEQ_qdsh4
Another After Effects Q/A video, The last video was pretty great check it out if you haven't seen it yet. https://www.youtube.com/watch?v=Ml0MRJ0vnQ8 These Q...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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