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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create an AE Animation Remapping Function

February 14, 2014, 10:29 AM

http://lesterbanks.com/2014/02/ae-time-remapping-e...

Felt Tips has a look at using expressions in After Effects to remap time for any animation that can be driven by an effect slider.

New Slice it Plugin for Cinema 4D

February 13, 2014, 02:35 PM

http://lesterbanks.com/2014/02/new-slice-plugin-cu...

A new plugin from the C4DZone will allow you to cut, slice and chop polygonal objects with an ordinary plane. By using a polygonal plane in Cinema 4D, you can have better control over where your cuts will be, rather than creating them procedurally.

Creating a Gooey Center In AE

February 13, 2014, 02:34 PM

http://lesterbanks.com/2014/02/sticky-animation-af...

Mt. Mograph gives us a look into the basics of production workflow and the simplicity of animation. Showing how to create a ripping effect that will reveal a soft, gooey center, Matt uses shape layers and keyframes to knock out a neat effect.

Faking Dynamics with X-Particles

February 13, 2014, 02:32 PM

http://lesterbanks.com/2014/02/faking-dynamics-x-p...

Mike Batchelor offers a look at how you can “fake dynamics” using X-Particles. Mike shows how to set something up that looks very much like it is a sofbody or a spring dynamics simulation, however it is completely faked.

Rendering Realistic Caustics in Cinema 4D

February 12, 2014, 07:38 PM

http://lesterbanks.com/2014/02/realistic-caustics-...

Contributing another episode to his look at using some of the features of VRayforC4D 1.8 for Cinema 4D, Josef Bsharah shows how to render out caustics from V-Ray. Caustics are a concentration of light that are caused from a curved surface. It is not uncommon to see caustics associated with transparent refractive objects such as glass or water.

Creating Soft Bodies Using Connect Layers

February 12, 2014, 11:07 AM

http://lesterbanks.com/2014/02/soft-bodies-using-n...

Inspired by what Lok Fu created with the Newton2 Physics Engine for After Effects, The Motion Boutique set out to test creating soft body forms using the Connect Layers script and Newton2, with some pretty fantastic results. If you haven’t seen the animation that Lok Fu in question, you can see that here - Using Newton2 for a Character’s Secondary Animation.

Baking Normals from ZBrush to Marmoset Toolbag

February 11, 2014, 11:20 AM

http://lesterbanks.com/2014/02/baking-normals-zbru...

John Chen posts a super quick guide to baking normals from Zbrush so that they come in great in Marmoset ToolBag. You may remember John’s other handwork when he broke down his realistic Basset Hound image showing the process for creating the model in ZBrush and rendering in Maya using Arnold. If not you can check that out here, it’s pretty great – Breakdown for Creating the Super Realistic Basset Hound Using Zbrush, Maya, and Arnold.

Use Cinema 4D as a Time Based Animation

February 10, 2014, 03:17 PM

http://lesterbanks.com/2014/02/use-cinema-4d-time-...

Yader calls this technique in Cinema 4D, “poor man’s Chrono sculpting” – but being that the Lightwave Group’s ChronoSculpt is under $400, I like to think of it more as “working with the tools that you have”.

Cinema 4D Tutorial | Xpresso Presets: Calculation

February 9, 2014, 08:38 AM

http://www.mographcandy.com/blog/2014/2/8/cinema-4...

In this Cinema 4D Tutorial we will go over the basic functions of the Xpresso Helper nodes Soft Target, Target, Vector Transition, Trigger Distance, and Angle Distance under X-Pool Calculations.

Cinema 4D Tutorial - Cool Looking Plastic and Glas

February 9, 2014, 08:38 AM

http://www.ratemyfuneral.com/cinema-4d-tutorial-co...

In this Cinema 4D tutorial we go through creating a cool text effect where the glass front is separate from the hollow plastic backing.

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