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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using Newton2 for a Characters Secondary Animation

February 8, 2014, 08:21 AM

http://lesterbanks.com/2014/02/newton2-character-a...

There have been plenty of tutorials on the topic of rigging and animating characters in After Effects using a mix of DUIK, puppet tools, and various scripts. There have also been some great tutorials showing how to create reactive and complex physical interactions in After Effects, using the Newton2 Physics engine, which is pretty much the only game in town as far as After Effects is concerned.

How to get Caption Text Over Your Realflow Preview

February 7, 2014, 06:33 PM

http://lesterbanks.com/2014/02/get-caption-text-re...

Josh Clos posts a look at the standard method for creating Caption text over RealFlow previews, and then takes a look at a Python script (written by Mike Zugschwert) that will use RealFlow’s Show Preview Caption option, and can set the Caption automatically.

Managing V-Rays Sampler Architectural Renders

February 7, 2014, 12:48 PM

http://lesterbanks.com/2014/02/managing-v-rays-sam...

Dublin based 3d and visual effects operator John O’Connell shares his approach and insights in V-Ray Sampling and quality settings for getting clean architectural visualization renders.

Sub-D Modeling in Cinema 4D

February 7, 2014, 10:22 AM

http://lesterbanks.com/2014/02/sub-d-modeling-cine...

Showing how creating complex models can all come down to having a plan in place, Shane Benson revives his tutorial series for modeling with Subdivision surfaces in Cinema 4D for another episode.

Substance Painter Overview and Workflow

February 7, 2014, 10:22 AM

http://lesterbanks.com/2014/02/substance-painter-o...

Allegorithmic posts an introductory look at getting started and using Substance Painter, showing off some of the features and what the workflow looks like in a painting environment using substance.

Long shadows in AE tutorial

February 7, 2014, 10:22 AM

https://www.youtube.com/watch?v=1acCQNZycps

Long Shadows, love them or hate them, it is a current design trend, there are several tutorials on how to do this in other adobe products like illustrator or photoshop, but this tutorial is all about After Effects. its dynamic, and can easily be turned into a template. This is much faster to process than just duplicating the layer over and over again.

Create a Marking Menu for an Instant Height

February 6, 2014, 02:34 PM

http://lesterbanks.com/2014/02/create-marking-menu...

Modeling to scale in Maya or any 3D application has become increasingly important, not just for proper proportions, but also as an integral part of physical rendering. Building things to proportionate scale is much easier by having an item of reference in your scene.

Add Camera Rigs add-on for Blender

February 6, 2014, 02:34 PM

http://lesterbanks.com/2014/02/add-camera-rigs-add...

Wayne Dixon shares his Add-on for Blender, that when installed will add two new camera rigs under the Armature menu for easy access. The add-on will let you create two fully rigged cameras, one as a crane and the other as a dolly rig. Both rigs are inherently similar, although the crane rig will allow you to achieve cinematic crane shots by adjuring the arm height and length of the camera rig.

New VFX tutorial: Fireball

February 6, 2014, 11:53 AM

http://community.hitfilm.com/index.php?/blog/1/ent...

Well, it’s finally here! It’s been a while since we first announced that this fireball tutorial was being made and due to workload it was being pushed back again and again – but we know that it’s been worth the wait.

Using Plexus in AE

February 6, 2014, 11:53 AM

http://lesterbanks.com/2014/02/using-plexus-effect...

Gardner Raymond revisits a previous post with a new spin, taking a look at how the magnification effects was created. Gardner offered some insight into how he recreated the title design and motion graphics from the film “The Art Of Flight” from consequence video designs. That tutorial had an extensive look at peppering designs and animation that made extensive use of Rowbyte’s Plexus plugin for After Effects.

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