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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Episode 200: BCC New Transitions in Premiere Pro C

May 28, 2014, 09:56 AM

http://www.borisfx.com/videos/BCCAE/BCC-9-New-Tran...

Eran Stern (Stern FX) gives you a shot-by-shot breakdown of a 30-second travel/tourism spot. You'll see the original piece without filters, then rebuild it with BCC 9 in Adobe Premiere Pro CC. Find out what his favorite new transitions are, how easy the single-track auto-animating transitions are to apply (drag & drop!), and how to adjust ease-in and ease-out using the HUD (heads-up display). In addition, BCC Lens Correction quickly gets rid of the fish eye distortion of the Go Pro footage ...

Tips For Creating Short Hair With Maya’s Xgen

May 28, 2014, 09:55 AM

http://lesterbanks.com/2014/05/tips-creating-short...

Learn some great tips and tricks for creating styling and rendering short hair and fur in Maya using Xgen procedural primitives Advertise here with BSA The post Tips For Creating Short Hair With Maya’s Xgen originated on LESTERBANKS.

Using Reason's Thor Sequencer For Phrase Sequencin

May 28, 2014, 09:53 AM

http://www.askaudiomag.com/articles/using-reasons-...

Propellerhead Reason is chocka full of hidden features and functionality. In this tutorial G. W. Childs shows how to make a melodic pattern in Thor that changes pitch dependant on the keys you press.

Span a Texture Across Folding Splines in C4D

May 28, 2014, 03:55 AM

http://cgi.tutsplus.com/tutorials/span-a-texture-a...

Applying textures to multiple mograph objects can be a bit tricky in Cinema 4D. In this tutorial, you will learn how to attach a bitmap image that spans across multiple cloned bent objects to create one seamless look. With the help of a free third party plugin, you can apply this technique to other situations to give yourself more flexibility when it comes to texturing.

Cloth Simulation in 3ds Max Tutorial

May 28, 2014, 03:55 AM

http://www.cgmeetup.net/home/cloth-simulation-in-3...

In this tutorial, we go over some of the basics on cloth animation/simulation in 3ds Max, and see how it ca be used to dramatically showcase your work. 3ds Max can handle cloth in a very organic and realistic way, and this is what we are going to take advantage of.

Use Polygon Groups to Objects To Quickly Separate

May 28, 2014, 03:53 AM

http://feedproxy.google.com/~r/Lesterbanks/~3/YeQe...

the Cinema 4d Polygon Groups to Objects command can easily break an object into individual separate polygon faces Advertise here with BSA The post Use Polygon Groups to Objects To Quickly Separate Polygon Faces in C4D originated on LESTERBANKS.

Creating Medical Illustrations in Maya? Here Are T

May 27, 2014, 04:12 PM

http://feedproxy.google.com/~r/Lesterbanks/~3/r4lG...

two simple ways to create an intestinal environment in Maya for biomedical visualization animations Advertise here with BSA The post Creating Medical Illustrations in Maya? Here Are Two Methods for Modeling an Intestinal Environment originated on LESTERBANKS.

Scaling Xgen Spheres in Maya Uniformly With Expres

May 27, 2014, 04:12 PM

http://feedproxy.google.com/~r/Lesterbanks/~3/MCQq...

use expressions with Xgen primitives to control the scale of hundreds of primitives Advertise here with BSA The post Scaling Xgen Spheres in Maya Uniformly With Expressions originated on LESTERBANKS.

Sculpting a White Walker in ZBrush

May 27, 2014, 04:11 PM

http://lesterbanks.com/2014/05/sculpting-white-wal...

Watch the process and discussion for sculpting a game of thrones white walker in Zbrush Advertise here with BSA The post Sculpting a White Walker in ZBrush originated on LESTERBANKS.

Snappers Facial Rig

May 27, 2014, 12:13 PM

http://www.cgmeetup.net/home/snappers-facial-rig/

Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses.

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