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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Video Game Character Hair Creation in Zbrush

May 26, 2014, 02:20 PM

http://www.cgmeetup.net/home/video-game-character-...

Making video game character hair using 3DS Max, Photoshop, and Marmoset Toolbag. I also show how it works in Unity.

Bang Out an Illustrative 2D Style in C4D

May 26, 2014, 09:27 AM

http://lesterbanks.com/2014/05/bang-illustrative-2...

Learn how to leverage the cel and spline shaders in Cinema 4D to create a 2D illustrative style Advertise here with BSA The post Bang Out an Illustrative 2D Style in C4D originated on LESTERBANKS.

Easy Paint Peeling Effects with X-Particles Fragme

May 26, 2014, 09:27 AM

http://lesterbanks.com/2014/05/easy-paint-peeling-...

find out how daily X-Particles can create a paint peel effect using its fragmenter object Advertise here with BSA The post Easy Paint Peeling Effects with X-Particles Fragmenter originated on LESTERBANKS.

Create an Awesome Pinboard Effect in Houdini

May 26, 2014, 03:48 AM

http://cgi.tutsplus.com/tutorials/create-an-awesom...

This week Cgtuts+ brings you another amazing two part, in-depth Houdini tutorial, available exclusively to our Premium subscribers. The tutorial follows Houdini artist Alvaro Castaneda as he walks us through the creation of this awesome animated pinboard scene. Today’s part covers the creation of the model, whilst part 2 goes on to look at animation and rendering. Click the title now to download day 1!

The Last Memory

May 26, 2014, 03:46 AM

http://lesterbanks.com/2014/05/last-memory/

The Baltic Harbour Porpoise is at the brink of extinction! In the central Baltic Sea only about 300 individuals are left and pressure from underwater noise pollution, oil and gas exploration and extensive fishery keeps rising. It is important that we start to protect the small whales at our door step before it is too […] Advertise here with BSA The post The Last Memory originated on LESTERBANKS.

Create Spirograph Style Loops in C4D With Simple C

May 24, 2014, 06:50 PM

http://lesterbanks.com/2014/05/create-spirograph-s...

how to create graphic abstract loops in cinema 4d using simple cloning techniques Advertise here with BSA The post Create Spirograph Style Loops in C4D With Simple Cloner Setups originated on LESTERBANKS.

Controlling Complex Xgen Primitives in Maya 2015

May 24, 2014, 06:49 PM

http://feedproxy.google.com/~r/Lesterbanks/~3/AB0h...

learn the ins & outs of using Xgen for Maya 2015 with a look at using and controlling Xgen for different scenarios Advertise here with BSA The post Controlling Complex Xgen Primitives in Maya 2015 originated on LESTERBANKS.

MASH 3 Released, Sees Instancer Support for Viewpo

May 24, 2014, 10:07 AM

http://lesterbanks.com/2014/05/mash-3-released-see...

MASH 3 release gets Maya viewport 2 support and new interface changed that will make it more streamlined to use Advertise here with BSA The post MASH 3 Released, Sees Instancer Support for Viewport 2 originated on LESTERBANKS.

Controlling Complex Xgen Primitives in Maya 2015

May 24, 2014, 10:06 AM

http://lesterbanks.com/2014/05/controlling-xgen-ma...

learn the ins & outs of using Xgen for Maya 2015 with a look at using and controlling Xgen for different scenarios Advertise here with BSA The post Controlling Complex Xgen Primitives in Maya 2015 originated on LESTERBANKS.

Using Particles in Blender to Create a Grass Field

May 23, 2014, 01:47 PM

http://lesterbanks.com/2014/05/using-particles-ble...

learn how to harness blender particle systems to create a realistic grass field rendering Advertise here with BSA The post Using Particles in Blender to Create a Grass Field originated on LESTERBANKS.

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